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Messages - Masurao

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1
DFRPG / Re: Making Pacts for Magic
« on: September 02, 2011, 12:46:33 PM »
I've had an idea rolling around for a while:

A character who, by making clever deals or by sheer con artistry, makes deals for slivers or chunks of other people's/creature's magic. This of course hinges on the idea that magic can be a commodity that can be traded, but we have some precedence for this (Charity's old coven leader, Harry making his first deal with Lea, even if it did turn out badly, etcetera).

How would you model this type of magical benefit?

Sponsored magic which only works with debts that are taken up front (story-wise), so you can only call upon Seelie Magic, if you've made a deal with a Seelie Sidhe beforehand. You can make declarations about these things during play, if your GM is okay with this.

I wouldn't make it much more complex than this. This way, you can have multiple 'sponsors', giving you a bit more versatility, but on the other hand, you'll be compelled and your debts called in far more often too. It might be good to sit down with your GM and your table to discuss how far you can stretch this. (i.e. No casting Outsider Magic out of the blue, for example)

2
DFRPG / Re: Mixed Vampire idea.. workable?
« on: September 01, 2011, 03:41:29 PM »
True, but magic potential isn't limited to 'genetics'. Bianca learned from Mavra, after all, and they are different types of monsters. I was trying to refer to which templates are tied to your bloodline more directly, like the WC Virgin and Changeling, because these offer you the choice between two halves: the human and the supernatural one. The RC Infected doesn't have this choice, he/she already has one leg in the supernatural world, but is forever and fundamentally changed, which leads me to believe that it would affect your 'genetic' make-up too.

Maybe if you turn it around a bit, it is more clear: you can also be a wolf-were, an animal shifting into a human. Mechanically no different at all, but would you allow one of those to become a RC Infected?

3
DFRPG / Re: Mixed Vampire idea.. workable?
« on: September 01, 2011, 03:26:48 PM »
Perhaps there is nothing in the RAW, but I think that becoming a Red Court Infected very effectively changes your nature. You cease to be mortal, if you are bitten as human and I would say that you cease to be a Changeling or White Court Infected (or Scion, if you are so by dint of parentage) as well.

4
DFRPG / Re: Tell me about Tessa
« on: September 01, 2011, 02:31:11 PM »
Or Lex Luthor.

To stay in the DC Universe, of course! :D

5
DFRPG / Re: Tell me about Tessa
« on: September 01, 2011, 10:10:56 AM »
I think of Denarians like the Joker, especially ones like Tessa.  I think maybe the Joker might provide an easy shorthand for roleplaying her.

Tessa is a good analogue of the Joker, for Nicodemus I'd go for Emperor Palpatine more. Long time planning/schemer and all that.

6
DFRPG / Re: Solutions to nerf Fly
« on: August 27, 2011, 02:18:46 PM »
"Can I roll my Athletics to crash land on top of the Evilcrapallistictm wizard? Or his lackeys?"

7
DFRPG / Re: WCVs and Sunlight
« on: August 27, 2011, 02:17:09 PM »
And if the RCV refuses that compel?

That would mean that you get Fate Points for crossing a Threshold uninvited, as a player? I mean, I can see how that works a bit to even out how a wizard needs to park much of his power outside if he does that, but for NPCs? If you're a demon you're either strong enough to bust through the Threshold or you're forced to wait outside, right?

8
DFRPG / Re: Stating Leaders
« on: August 27, 2011, 02:00:00 PM »
Okay, then I was wrong when it comes to American presidents :) Though I guess some African despots might probably have their country's resources to use as their own... Certainly not so here in the Netherlands.

9
DFRPG / Re: Solutions to nerf Fly
« on: August 27, 2011, 12:17:41 PM »
So, could we say that a jetpack could be a combination Aspects, with Craftmanship and Resources? Just out of curiosity, because a jet-pack would not be magic/supernatural, per se, but current knowledge and technology can't do it jet yet. Or are we dabbling in the realm of Pseudo-Science/Not-Quite-Magic-Nor-Science then? :)

10
DFRPG / Re: Solutions to nerf Fly
« on: August 27, 2011, 11:57:05 AM »
You could have some sort of a jet pack instead of wings.

Actually, no, according to the description of the power Wings:
Quote
Description: You have wings of some sort—
gossamer as a faerie, leathery and batlike as a
demon—enabling you to fly.
Musts: Your wings are always present and
visible unless you have an ability (Flesh Mask,
shapeshifting powers, or the application of
a Glamour) allowing you to hide them. You
should define the appearance of the wings when
you take this ability.
Skills Affected: Athletics.
Effects:
Flight. You can fly, eliminating or reducing
certain kinds of borders (page 212) and
enabling travel upwards into zones (page 197)
that can’t normally be reached. Winged flight
is governed by the Athletics skill, just as
running is.

If you want a jet pack, you are circumventing some of the drawbacks of Wings (and probably with the expres reason of doing so) and should pay more than 1 Refresh.

11
DFRPG / Re: Stating Leaders
« on: August 27, 2011, 11:25:15 AM »
Er... No, the salary isn't in the millions but their leftover campaign contributions may very well have been.  The last President the US had that didn't have Resources of at least Great was Truman.

Yeah, but he can't exactly use it to buy mansions and guns, for example, now can he? And if he peeves of his sponsors, he might lose their contribution for a possible next campaign. Or have I got the wrong idea of how personal those sponsorships are?

12
DFRPG / Re: Mass Combat: An Idea
« on: August 27, 2011, 11:23:59 AM »
One idea I remember from the Legend of the Five Rings mass battle system (the version where it had it's own system, not the d20 thing) was having a general roll to see what happened in really big battles. These wouldn't be like 10 ninjas or something, these really were army on army battles that your characters were stuck in the middle of.

It's been years since I used this but as I recall you randomly rolled the die to see what happened around the characters and compared it to a chart. Front line or otherwise more dangerous areas had modifiers to make worse things happen to you and vice versa for being in a more protected rearward area. The consequences were things like varying amounts of damage which weren't huge but could add up quickly, facing off against a noteworthy foe (couple rounds of normal combat, not a death match), and I think on the more pleasant end there were opportunities to push the enemy and gain an advantage in the battle. Think that hurts their morale and really good results for you do more damage to their morale, eventually routing them.

I think there were rules for being a general as well but as my group never had a reason to use those I'm not certain what they were. I think it'd work if you ran it as a modifier on the same chart you're rolling results on for the PCs.

If this sounds interesting to anyone I could probably whip up an example of this kind of system for DFRPG but it would take a bit of typing and probably a week or two to get something worth looking at. Not certan how much it would get used. The novels have two battles that would be large enough to use something like this for but they're part of epic, world altering events. I'm not sure things like that would pop up very often in normal gameplay.

You remembered the basics pretty well, actually! If peeps are interested, I can peek in my LFR books and put more detailed info here.

13
DFRPG / Re: Character idea-how it would work
« on: August 27, 2011, 11:22:33 AM »
If I recall an earlier post about this correctly, you pay Fate Points for special abilities with such a shapeshifting ritual. Each point of Refresh worth of powers/stunts you want to use costs one FP. Which makes it much more challenging to change into something with powers, rather than into a large animal. I do believe you can swap skills as with Beast Change.

As for the number of shifts in the spell... I haven't the foggiest! :p

14
DFRPG / Re: Most useful rotes in-play?
« on: August 27, 2011, 10:32:02 AM »
I think you mean 1-800-WARDEN.

1-900-WARDEN is Luccio's phone sex line.  Don't judge.

I was doubting which one to take... Damn me for not investigating US culture more on Wikipedia!

15
DFRPG / Re: Solutions to nerf Fly
« on: August 27, 2011, 10:28:07 AM »
Perhaps a bit of perspective might help here, but first off: I know DFRPG is fantasy and I know that we are talking about supernatural stuff, but it is also said often that a lot of supernatural things are grounded in the natural laws too.

If a human would be to fly, he'd need a wingspan of about 15 meter (not talking about changes in physiology and stuff, y'know, supernatural and all). For visual benefit, look at the Quetzalcoatlus, which had about the same wingspan:
Look at the green one: http://en.wikipedia.org/wiki/File:Quetzscale1.png & http://blog.webosaurs.com/wp-content/uploads/2010/09/quetzalcoatlus2.jpg

Just think about how much room that requires, just to get airborne, without even maneuvering. So, depending on how much reality you demand, Wings might seems overpowered. But even if you require only 10 feet of wingspan, that still is a lot of room indoors.

If you read Wings as 'you have wings, therefore you can fly', then you do the same as 'you have a gun, you can shoot things'. Yet, with the gun we all seem to realize what the realistic consequences are of shooting at just about anything. But with Wings we seem to lose sight of that...

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