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DF Reference Collection / Re: CD Spoilers: The Case of the Stolen Walking Stick
« on: November 28, 2012, 06:09:01 AM »
I'm thinking she lost it in a game of cards, and Intelectus doesn't work at the poker table.
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If my character's dead poor he'll stay that way, even if the adventure means we find several suitcases full of money, unless I spend several sessions slowly increasing my recourses skill (and maintain my skill pyramid while I do so) my character will continue being poor.Storywise the explanation for this is that your character with a low resource skill not only doesn't have a lot of available cash, he also has numerous debts that he has to pay off. For example if Dresden ended up with a wad of $100 bills and didn't feel compelled (heh) to return it he would probably pay his rent and bills for the month and any back rent and then use the influx of cash to justify a few days off, so all in all it would have no real effect on his resource skill. If you think about it the resource skill not only represents how much cash you have, but also how you treat the money you do have. You could make a CEO with a resource skill of 2 because he obsessively invests his money and as a result never has cash available to spend on things, or a Cashier with a resource skill of 4 because he saves all of his money and doesn't waste it on luxuries.
He could wallpaper his (tiny) appartment with 100 dollar bills but still not have a penny to his name.
For thaumaturgy focuses, this bonus may be applied to the wizard’s upper bound on “no-prep” complexity (Lore) for thaumaturgy or to the wizard’s control (Discipline) rolls for casting. The type of bonus must be determined and locked down at the time the item is created.so taking that at what is explicitly allowed crafting foci are against RAW because Crafting doesn't use complexity or control to cast and those are what's allowed to be boosted.