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DFRPG / Re: Rewriting Lawbreaker Powers
« on: March 14, 2019, 12:21:26 AM »I suppose I've been playing with far too many players who would completely take advantage of that. Since most opponents in combat are non-human they can intend to kill, take advantage of the bonus, but not 'really' break the Law another time. Then it's a mad scramble to engineer situations to prevent that. Our table is currently pretty reasonable but I suppose I've learned a few knee-jerk habits.
I'm not sure what the problem here is, honestly. Sure, they'll use the bonus and get a +1 to hit nonhuman foes pretty regularly...but they spent a Refresh, getting an actual bonus out of it seems totally legit to me.
If it works out in play, I will take it on. I just don't want to reward bad behavior
This version has the nice bonus of making people who've taken Lawbreaker significantly more inclined to murdering their enemies of all sorts, since they're better at it. That's pretty accurate to Harry Dresden's characterization, and seems very appropriate to me thematically. In many ways, they're being less rewarded and more incentivized to continue with the murder.