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DFRPG / Re: what playable stuff are you hoping for?
« on: January 03, 2009, 02:32:33 AM »
just wondering any estimate on how long it'll be in beta?
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Thinking about it, if you want your 30 round cap .22LR to pack as much punch as a .729 Jongmans with Hydro-shok, of course (a 110lb rifle with "brutal" recoil), you better work your butt off on 30 enchantments, strap them on your shoes (think 1980's 'Roos shoes), and go run a marathon or three.You aint lying bout the .729 man that sh!t just bout tore off my shoulder bout 3 years ago. Had the f'd up idea of trying to make a few of the heavier ammos out there just for kicks. Made em but damn somethings just aren't necessary and a bullet that'll almost give ya the hollywood bad guy flying back is among them. Now the kick without the recoil THAT's something I'd go for, however I hate going uber so I'm thinking a vanila mortal with a passed down revolver or rifle that either fires some magic ammo or has imbued properties ala auto aim . A practioner that can blast you with bullets that leave craters just isn't fair, maybe as a villain....
Put the CPU in a Faraday cage, as well as the magic circle. A 60's vintage dumb terminal just might hold up better than a modern mouse and keyboard. Our hypothetical technomancer would have to be Unix geek. (Makes sense...)No need for the terminal just stick a projector in that cage and use a laser keyboard. Expensive yes but a simple way to keep a magical powerhouse in the know. For the mouse I'd say either trackball or even simpler touchscreen with the projector......
I doubt that the mind of a non-human works the same way.
To extend this metaphor do you want a Vet preforming brain surgery
Transmitting a thought or mental impression to another, as long as the other is not obliged to pick it up, is not going to violate the law