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DFRPG / Counterspell Specializations?
« on: January 05, 2011, 04:41:58 PM »
Just wondering, since counterspelling works like any other evocation (generate shifts, try to control them), would it be reasonable to allow specializations in "Counterspell"? Like:
Evocation: Elements (Air, Earth, Water) Control (Counterspell +1, Water +2) Power (Counterspell +1, Water +1)
to use my potential character as an example.
Evocation: Elements (Air, Earth, Water) Control (Counterspell +1, Water +2) Power (Counterspell +1, Water +1)
to use my potential character as an example.