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Messages - dger

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DFRPG / Re: House Rules I am Considering
« on: July 10, 2011, 03:47:56 PM »
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Do remember the advice on YS306

Not sure what you're directing me to. 

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While I agree with what you've said, I'm not sure I understand.  Is the player trying to track each type?  All it should require is an appropriate Declaration (probably Resources limited by Lore).

Exactly.  For example, he said he wanted to make exploding bullets to use against RCV bellies.  Hes a bit o' the gun monkey, so I had to nip it in the bud.  I don't care if his PC is a gun guy, that's fine, as long as the focus is on the story and character rather than on quoting munitions catalogues. 

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DFRPG / Re: House Rules I am Considering
« on: July 08, 2011, 06:44:17 PM »
+1 Agree point to the above two.
Even in a game as collaborative as DFRPG (which I adore btw), you are still the GM/ST/whatever.  I've already burst a PC bubble about ammo (he wanted to start making different types of ammo for different critters.  I told him the point of the game was mystery/drama/etc, NOT munitions obsession).  The players have a lot more influence than in WoD or DnD, but that also comes with responsibility, ie not to twink.  I don't give a darn about bonuses or what not, not one is EVER gonna hear a whisper in a night club in my game.
As for wizards and nerfing them, EVERYTHING nerfs wizards.  Magic is powerful, its supposed to be, otherwise why bother ("I have spent years learning to properly pronounce this spell that will allow me to communicate with any one I want", "Wow, that's so cool, wish I could do that.  Hold on, my mom's calling in from Singapore...").  Wizards will be more powerful, but they also have drawbacks (like being human).  just make sure that you have responsible players running them.   
Anyway, just my two cents (plus a rant free of charge).

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DFRPG / Re: Story vs Player control
« on: July 08, 2011, 06:03:10 PM »
Going back to Estelle...
I tink its important to discriminate between the players not feeling successful and them not feeling involved.  For Example, use the idea that Masurao (I think) suggested, namely that you still have her show up, but BECAUSE of the note.  Thus the PCs have affected the story. 
Also, it seems that she had a supernatural compulsion to come.  A note isn't gonna change that.

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DFRPG / Re: Help, Help, I'm Being Seduced!
« on: July 08, 2011, 05:17:28 PM »
Looks like we've all been seduced away from the topic at hand.  Which was seduction.  So it is strangely still on topic.
Social consequences all around.


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DFRPG / Re: Magic with Necessary Items
« on: July 02, 2011, 06:38:23 AM »
My point was this: the Bones in the running example are in and of themselves not magical (they could be but I don't think that was the original intent).  The the character for whatever reason (extreme object fixation, actual metaphysical laws, whatever) cannot use magic without them.  Just like inherited silver is not in and of itself magical (yes, I can understand the debate here), but to the right critter...
My argument is to look at a catch as not just the presence of something (like the abouve silver in bullet for suddenly impacting your body) and expand its meaning to include the ABSENCE of something.
Also, with a catch, you don't have as many steps to go through for the same result (K.I.S.S principle).

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DFRPG / Re: Magic with Necessary Items
« on: July 01, 2011, 05:49:26 AM »
It seems like the main point here was to create a condition under which a certain power (evocation/Thaum) does not work. Thus a catch (kinda).
An item of power is inherently an item that has power. 
Is the focus the item itself, or the condition of having it or not.
Also, what if a certain item is lost/destroyed and then replaced?
It just seems to be easier to model the situation with the catch.  At least to me.

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DFRPG / Re: I'm a wizard and I like my tech.
« on: June 30, 2011, 06:37:34 AM »
About breaking circles:  I would say that anything there when the circle was created is taken into account (like cracks in a sidewalk).  A break would occur if a new variable were introduced across the line.  Also, its suggested (I think) in the novels that some skilled wizards have enough focus to "imagine" a circle without actually drawing it.

About the tech thing: Ultimately its up to how ever your group wants to play things.  Play Dresden Rifts if'n ya want.  Just keep in mind that anything available to PCs is available to NPCs.  You could open yourself up to a cyborg wizard (extreme example obviously).  I totally agree with everything about the theme of the game.  One of which is free will vs nature.  Wizards are powerful people, and they give up the free will to choose a techie life, just like a faerie gives up the free will to ignore oaths and bargains. 

Good job on the idea tho, very creative-sexy-cool.

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DFRPG / Re: Magic with Necessary Items
« on: June 30, 2011, 06:16:43 AM »
What about a modified "catch"?

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DFRPG / Re: Debt, Gifts, and Offspring
« on: June 13, 2011, 05:45:13 AM »
I try to pass the idiot ball to someone else a soon as possible.  I fancy my self an author to be (read Jim's live journal, its excellent, Thanks Jim!) so character motivation is very important to me.  Especially NPCs.  If I don't know whats going on with the NPCs, I can't expect my players to figure it out like they should.  Sometimes I get too obsessive about it though.
Any way, on topic, those fae are CWAZY PEOPLE!

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DFRPG / Re: Debt, Gifts, and Offspring
« on: June 12, 2011, 07:35:57 AM »
I would absolutely say that ignorance is no excuse.  That is what most if not all fairy tales are about.  Discounting the Disney versions, they are warnings about the fae.  Don't take apples (or other "gifts") from strangers.  Don't fail to invite a fairy or she'll put you into an enchanted sleep.  Don't eat pomegranates in the underworld (not fae, but same vein).
Also, the fae follow rules, but they are FAE rules; incomprehensible to the minds of mortals (or anything else probably).  All that really matters is if the fairy in question truly and to the depths of its soul believes there is a debt.  If the father loves his daughter, there might not be anything.  If she is a tool, then yes everything he has done for her might be considered in the balance owed.
I enjoy playing the fae as almost haphazard and watch my in the know players try in vain to see the logic.  IC, its there even if not OOC.

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DFRPG / Re: My Birmingham, AL DFRPG
« on: June 12, 2011, 06:41:51 AM »
I'm planning on starting a game within a month or so.  I live in Auburn AL (with about half or more players from Montgomery) and am going to try to sell my group on setting the game in Auburn.  It would def be a good place to start weaker PCs, and the collegiate air is fine for wizards and such. 
Any way sorry, got off track...
I foresee statting up the surrounding cities (B'ham, Montgomery, Atlanta, etc.) to have issues coming from there since Auburn doesn't make sense to have a huge enclave of anything.  I would like to be very lazy and borrow from your group's vision of B'ham.  Obviously changes would be made,  but the general themes could remain. 
Do you mind me totally bogarting your city?

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DFRPG / Re: At The Table: Gamers And Their Dice
« on: June 11, 2011, 07:16:01 AM »
A few years ago a friend joined our gaming to fill in for his brother.  He was very non-gamer, even though he enjoyed the games.  He kept making fun of our dice-rituals; he was all probability and rationality.  He recently left for the service and has become the most superstitious of us all.
it was fun watching the evolution of a mundane into a gamer, complete with dice issues.

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