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DFRPG / Re: What Makes A Play-By-Post Game Last?
« on: June 15, 2011, 11:20:48 PM »With a bunch of mature people that don't play to win, and play for a story, it could work out really well. One of the main places where I played could have had some amazing truth and betrayal and redemption story arcs for characters, but people weren't willing for their characters to "lose", so it never could really work out.
Sigh. Ah, the Imperium.
That's the thing with Team8Mum's game. There have been some spectacular failures but they're sometimes even created by the players when they make a better story. My character made a huge mistake, more or less ended up selling her cousin to the devil. I could never quite believe she'd been that stupid. It was tied into a huge story arc - more like two story arcs I suppose - and several years later it made perfect sense.
No mechanics, we seem to do fine without them. There's been the odd occasion when I've decided my character's going to do something utterly outrageous. She normally gets to do whatever it is but I've learned that the backlash is very rarely worth it.