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« on: June 02, 2011, 07:14:03 PM »
decided to go for the 15 skills since hes just an infantry grunt going on a road trip hes no special forces van hellsing so a jack of all trades thats been turned from fighting terrorists to monsters seems to fit
Good:Guns, Driving, Discipline, Alertness, Endurance
Fair: Fists, Survival, Weapons, Athletics, Deceit
Average: Lore, craftsmanship, intimidation, might, scolarship
these made sense to me. lore being one of his weakest skills since basically when it comes to his experience its basically " well in my supernatural experience it is defenately not a zombie" Guns, discipline, alertness, and endurance because of the grunt life. driving because his pontiac is his most prized possession now that hes on the road. Fists are a fair skill because of marine corps as well as survival weapons and athletics. Deceit just because he is on a road trip and has to do what he has to to survive.
Craftsmanship because the marine corps gets secondhand equipment most of the time and e have to learn to adapt, scholarship too because he knows he has just found the tip of the supernatural iceburg and needs to learn more, intimidation and might because again hes a marine and nows how to throw his weight around.
skills hmm. ill go with five since like i said he isnt a crazy special forces monster basher
1) Hail to the Pontiac < helps with anything that involves his car or a similar model, from driving to repair
2) squeeze the trigger dont pull < hes a good shot >
3) Survival Guilt < he feels a bit of remorse for living when some other people died in afghanistan so in situations where people are dying he feels a need to fight
4) So how do i kill it? < he has an eye for detail in figureing out how to kill supernatural monsters >
5) Adapt and overcome < he is quick to use whats at hand in out of the box ways to overcome a situation >
So how is this?