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DFRPG / Re: So long, and thanks for all the posts
« on: October 18, 2017, 01:19:54 AM »
Gentlemen, it's been a pleasure. o7
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I have to say, there was the "Holy Pickup Truck of St. Green"I remember that! If memory serves I was thrown clean off the back and had to take some stress from the landing
I don't really know your game, so my judgement might be off when it comes to the value of a stunt. Maybe +2 to black ops Scholarship is really quite valuable for you.Haha, that specific stunt was from a game that was over a year ago, and I just straight ripped the character sheet for my current game. At the time, I think I intended it to be used for "behind the scenes" political knowledge, blackmail material and stuff like that. It probably would have been useful in the old game, and I might find a way to make it useful in the current game.
I tend to come across as confident in my opinions and beliefs, even when it's not 100% warranted. I don't want people to be misled by that, or by whatever measure of "authority" I have around here.No, it's fine. You back your opinions up with math and research, rather than opinions presented as facts, so I'm willing to take you at your word far more than I would someone who just presents their opinions as facts.
I'm not saying you should compromise your plans. Using Spirit for telepathic effects is a perfectly fine plan. And while Fists isn't exactly optimal, you should still do it if you want to do it.Nah, it's fine. I always feel like I'm not living up to my potential if I have a sub optimal build, so it doesn't bother me much at all to adjust things based on that.
You can't use both bonuses at the same time, and +1 offence and defence power on a focus costs as much as +2 power on a specialization.Very interesting, thanks for the insight. I'll definitely keep it in mind, as I think I'll be slowly turn Isaac in to a dedicated caster. Probably not full Wizard, but definitely a caster.
Plus, I think it's usually better to focus on offence with Evocation. Shields are a bit situational, and offensive bonuses can apply to both blocks and maneuvers if you narrate them right.
It is more optimal. Your setup gives power and control 5 if you have your rings. Swapping Channelling + Refinement for Evocation, taking a spirit power specialization, and halving the strength of your rings would give you the same power and control with spirit, two extra elements, and slightly less focus reliance. And if you keep the Refinement or buy one later, you can spend it on specializations. Which are better than foci.
I'm not sure that's the best idea, but okay.Could you explain this?
-Fists and gun use are a bit redundant with Channelling.That was a deliberate choice on my part. The Telepathy aspect of Spirit Channeling was intended for crowd control and battlefield manipulation, and attacking someone mentally is pretty hard to do without smacking up against the Laws. That said, I don't have a problem with compromising on my original plans and going for full on Telekinesis.
-Splitting your foci between offense and defence isn't usually a good idea.Interesting, why not?
-Channelling + 1 Refinement isn't a very good way to do combat spell casting.As mentioned, Channeling was meant to be representative of his psychic abilities, but if it's more optimal to go for Evocation, then I don't mind the switch.
Evocation is, in this case, actually strictly better.
-Stunts are attached to lower skills, and some of them don't give you all that much bang for your buck.I'll defer to your superior wisdom here
So how about...I like it, I'll see about steadily working him towards something like that as the game progresses. Thanks for the pointers!
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