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DFRPG / Re: +0 Catch for WCVs?
« on: May 06, 2011, 07:30:28 AM »Meh - perhaps part of the problem in communication here is that I am running a submerged campaign where one of my characters IS a WCV, and one of my characters is a 10 physical stress track scion of Odin.
A mook WCV is not much of a challenge to my players so I haven't given it a lot of though, and the catch wouldn't be very hard for them to find since they can already waste one in short time anyway.
That's the thing. What do the players gain by subverting the catch? Not much, he's just able to take an extra minor consequence and he's tougher between scenes. How hard is it to do? Pretty damn hard given it's a +0 catch. It's just not worth it and you'd have to bend a lot of setting stuff to do it.