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Messages - Novembermike

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DFRPG / Re: +0 Catch for WCVs?
« on: May 06, 2011, 07:30:28 AM »
Meh - perhaps part of the problem in communication here is that I am running a submerged campaign where one of my characters IS a WCV, and one of my characters is a 10 physical stress track scion of Odin.

A mook WCV is not much of a challenge to my players so I haven't given it a lot of though, and the catch wouldn't be very hard for them to find since they can already waste one in short time anyway.

That's the thing. What do the players gain by subverting the catch? Not much, he's just able to take an extra minor consequence and he's tougher between scenes. How hard is it to do? Pretty damn hard given it's a +0 catch. It's just not worth it and you'd have to bend a lot of setting stuff to do it.

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DFRPG / Re: +0 Catch for WCVs?
« on: May 06, 2011, 02:55:08 AM »
Regardless it comes to a simple aspect of the game:

Which is more interesting?  That they can find someone who is in True Love, or not?  Can they or can't they?


I'm pretty sure the rules say "Never just say No".   ;)

You can just say No to anything unreasonable. Let them try, and if they have a really awesome and creative way of doing it maybe have something work. But there's no "we'll just find something that counters that +0 catch".

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DFRPG / Re: +0 Catch for WCVs?
« on: May 04, 2011, 02:53:00 PM »
A ritual would make it easy to find true love.

How? Thaumaturgy is about taking something small and making the effect larger. You need a good connection to True Love in order to find it, and since Harry couldn't do this in the short story where this would have been useful I'd guess that just being effected by True Love doesn't cut it.

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And why does the blood have to be liquid?

This isn't chemistry - it's magic.

Dry blood loses its potency. In Storm Front Harry needed to do a spell quickly because it wouldn't work with dry blood and Harry has shown concern about leaving wet blood but not dry blood.

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DFRPG / Re: +0 Catch for WCVs?
« on: May 04, 2011, 05:36:43 AM »
It depends on how creative PCs are.

I would rule that a PC coating a weapon in the blood of one who is in true love would satisfy a WCV catch.

That seems off to me. First, the players need to identify True Love which is going to be really hard. Then, they need to keep the blood liquid since dried blood loses almost all of its potency. Finally, there's a possibility that drawing the blood would taint it from "True Love" to "aggression".

All of those are going to be tough. It's not like finding a priest with True Faith where anyone in the industry could have one on speed dial. True Love is mutually sacrificial love iirc, which doesn't really lend itself to the supernatural community and is probably temporary.

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DFRPG / Re: +0 Catch for WCVs?
« on: May 03, 2011, 02:38:34 AM »
I figure the main reason is how hard it is to weaponize the catch. They're only hurt by True Love if they try to feed so you can't just get someone who's in love to punch them, and items that represent true love are usually not swords and guns.

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DFRPG / Re: White Council and Warden communications
« on: May 03, 2011, 01:39:25 AM »
The telegraph!

Fundamentally the same as a telephone. You're just sending some pulses down a wire. IIRC telephones have some extra switching stuff, but that's miles away from the wizard.

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DFRPG / Re: Real-time online DFRPG games?
« on: May 02, 2011, 06:44:23 AM »
You can use IRC with a chatbot for dice and skype or similar for voice. I'm pretty sure there's also whiteboard software you could use to show where characters are.

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DFRPG / Fae are known for stealing babies...
« on: May 02, 2011, 05:37:27 AM »
So what do they do with them? I was figuring I could use them as minor "X Knight" light npcs, who don't necessarily have sponsored magic but might have minor supernatural abilities. They'd have been eating Fae food for their entire lives so they'd be under compulsion, but they'd still have free will as well.

It's just a thought that came to me, and I'm curious about what other people think you could get from it.

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DFRPG / Re: White Council and Warden communications
« on: May 02, 2011, 02:20:31 AM »
There's three ways I can think of.

1) Mortal means. Telephone, mail, that sort of thing. It has the standard problems, but IIRC wizards don't mess with landlines too much. No cell phones or email though.

2) Fae messengers. They're very reliable, but you owe them which is a Bad Thing.

3) Custom magic. It's complex and you can only set this up between so many people, but I could see two people who trust each other setting something up.

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DFRPG / Re: Parrying with a Shotgun or Rifle?
« on: May 02, 2011, 02:06:27 AM »
I'd probably let someone parry with a fairly basic weapon (break open shotgun, revolver, musket etc) without anything happening, but if someone mishandles a complex weapon like an SMG or precision rifle I'd add an aspect to it. An automatic weapon would get something I could compel for a jam and a precision weapon I would compel against an aimed shot.

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