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Messages - Necromancer Patch

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DFRPG / Re: Your Craziest Concepts
« on: May 06, 2011, 11:41:19 PM »
1) Chatuluka "Patch" Month Paki

An African focused practitioner capable of sensing and controlling dead material. Abilities which have slowly killed him over the course of his life until he became a living corpse not unlike the Black Court or a zombie. He's on the run from his home country after a tragedy that struck down his entire family, including his beloved sister leaving him mentally scarred and very close to lawbreaking to resurrect her. His personality, in short, is a masochistic, macabre researcher of the necromantic - with abilities that allow him to take dire hits and keep on ticking.

To add in a bit more weirdness, I'd give him human guise and make him a complete export from the original, an anthropomorphic golden jackal.

2) Kalm

A fey hydromancer from the Faerie Court of Blood (going on the same lore that invented D&D Sun Elves/Blood Elves). With human guise that only lasts while he isn't using his magic. His true form can be described as an extremely predatory humanoid with a too big mouth, too many teeth, purple skin and extremely elongated limbs and digits. His focus item for evocation is set of robes sewn with waterproof pockets all over, carrying a few gallons of water around with him into combat, which he then uses with his magic to fight with water tendrils and in the case of defense, freeze the water in the pockets for a full-body defense. Granted, it's a very obvious focus item and difficult to carry everywhere. I've been thinking of making it a double layer, one layer that can be concealed by clothing, and another layer that goes over. Each providing a small bonus instead of one big bonus.

A very shamanistic soul, on the run from his own court's beliefs of preying on mortals for sacrificial power.

3) Illusionist Dendra

This one uses a custom power I haven't actually made, but it's necessary.

This character is two people bound so close together, their power acts in unison. Mr. and Mrs. Balsa and Hazel Daithi. The way it works is they are two practitioners whose power cannot be used unless they are together in the same zone. Their specialty is spirit magic in the form of illusions and force. They got the nickname Dendra from enemies who believe them to be a single entity. They're also both a little touched in the head, which further explains how they became so close.

If I made them, they'd share aspects and wizardry stats. With the catch being they had to be together to perform workings. A little complicated given they're two separate entities on the mat, but you did say craziest concepts.

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