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Messages - kenposan

Pages: [1]
1
DFRPG / Re: RPG for complete Vanillas
« on: April 24, 2012, 01:58:55 AM »
Watch the "Advanced Dungeons and Dragons" episode of Community.  ;D

2
DFRPG / Re: "Grimm" template
« on: April 19, 2012, 08:58:39 PM »
looks good to me. I appreciate all the feedback!

3
DFRPG / "Grimm" template
« on: April 15, 2012, 09:20:33 PM »
Has anyone considered doing a template for a Grimm (from the show of the same name)? Or would you make them a Pure Human with certain skills?

4
DFRPG / Re: DFRPG Character Manager v2.0
« on: April 14, 2012, 06:25:32 PM »
First off, this thing is really awesome!

I've noticed a couple (related) things.

I have a wizard and when validating it says I don't have wizard's constitution. When I look, it's there, but the program isn't liking the apostrophe. You also then can't display the description and I get an error:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at DFRPG_CM.MainForm.ListBoxSPSelected_SelectedIndexChanged(Object sender, EventArgs e)
   at System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e)
   at System.Windows.Forms.ListBox.WmReflectCommand(Message& m)
   at System.Windows.Forms.ListBox.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.261 (RTMGDR.030319-2600)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
DFRPG-CM
    Assembly Version: 2.0.1.0
    Win32 Version: 2.0.1.0
    CodeBase: file:///C:/Users/steve/Documents/RPG%20stuff/dresden/DFRPG-CMv2-0-1/DFRPG-CM.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 10.0.0.0
    Win32 Version: 10.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.261 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.233 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.235 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.276 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.233 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.



This is true for the Phase Worksheet as well. When I've used an apostrophe or a quotes, I get this (but not all the time):

 &apos;with great power comes great responsibility&apos;

5
DFRPG / Re: Uses of Ectomancy?
« on: November 15, 2011, 02:22:35 AM »
Interesting stuff, though I can't seem to download the random Ghost chart without joining the site, so I'll pass on that.
At any rate, I'm looking at what i can do purely via Thaumaturgy, the character is already written and I don't really have the room for Mimic Ability in any form.

you don't need to join to dl, you just need to scroll down to "slow download".........wait.......enter the hideous captcha, and you have it.

6
DFRPG / Re: Real life guiding your game?
« on: October 29, 2011, 02:00:42 AM »
is Florida as unique as fark makes it out to be?


not really, but it's like picking on Duke. It's a Fark thing. I've been begging for an Ohio tag for years, we are every bit is crazy as Fla.

7
DFRPG / Re: Dresden Files RPG in New Orleans
« on: October 23, 2011, 10:25:16 PM »
I want do do a game in New Orleans as well. Anyone here willing to share their city guides to help me out?

8
DFRPG / Re: Victorian Age Campaign
« on: October 05, 2011, 11:08:31 PM »
Steam Tech for GURPS 3rd Edition, isn't it?

not sure what edition it is. I just know there is a GURPS steampunk and a supplement of tech.

9
DFRPG / Re: Victorian Age Campaign
« on: October 02, 2011, 03:29:51 PM »
Sounds fun.

I expect that the world's balance of power be heavily weighted against mortals in the Victorian Age. The army is less impressive without tanks and airplanes and nukes.

Plus, the lack of an internet means that you can take over a town without breaking the masquerade.

So we might see more in the way of supernatural dominion over mortals.

Not necessarily if one goes with the steampunk idea. Everything is possible with steampunk. Steve Jackson Games has a nice GURPS steampunk supplement with lots of nasty tech in it. Space 1889 is nice too, but not quite as interesting in terms of the tech to me.

10
DFRPG / Spell question- Web
« on: August 13, 2011, 12:26:59 PM »
I've read the rules but am still fuzzy on spell creation. For all you AD&D folks, how would a spell like "web" work?

Thanks in advance for the advice/help

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