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« on: September 18, 2011, 06:38:16 PM »
One thing to consider with all these powerful wards, they are likely tied to being renewed at particular times.
So if you have a ward that lasts a month, that means you are probably tied up on the new moon each month, renewing it. I suppose you could have a spell that lasts 2 (units) that you renew each (unit), so you have SOME flexibility.
For the uber forts, consider a flying, invisible fortress. If you can't be in the same general area of the target ward to cast your ritual, you can't summon the power to break its wards.
Or put your fort inside a volcano. Basically, create the warded area, then do major earth magic to activate the volcano. Someone attacking the place will have to nullify the volcano first to even get close to the wards. This buys some amount of time, and you can disrupt the spells they use to protect themselves from the volcano.
For people who use magic to break barriers routinely, there is always the AD&D trap: Dispel magic removes the barrier holding something nasty back. Or a hex causes a magnetic seal to break, releasing scorpions, fuel air bomb, werewolves etc...
Also, consider the escape route. You want your enemies forced to enter only one way, but you want to be able to get out. And you will want to be able to get out faster than your enemies can pursue. So have a fancy and fast escape, either magical or technological. If pursued by mundane foes, retreat the magical route, they won't be able to follow. If pursued by mortal wizards, the technological route simply won't work after they blow through the doors.
If pursued by non-mortal wizards, you need a route through a powerful threshold or other barrier. So you have an escape route under the Vatican, the Wailing Wall, the Rock of Mecca, or perhaps Ayres Rock.
A wall alone simply does not make a fort. You can slow people down, but it has to have active defenders unless the defenses are just to stop a surprise attack, to allow the inhabitant to flee to another bolthole. Making a fort with only one entrance makes it hard for the defenders as well, as it is also hard for them to get out.
You could have a fort defended by phantoms, copies of the defenders which soak up attacks that would otherwise hurt the defenders. You could have areas with Aspects that could be tapped by defenders who are attuned to the stored energies of the fortress. You can have divination and communication within the structure prepared.
But absolute fortress walls that don't require attention? That is Maginot Wall thinking. I would imagine that there were periods in the history of wizards where defensive magic lore outstripped the lore of breaking such barriers down, or were beyond the available resources most of the time, and so independent wizards or groups of wizards had a greater ability to thumb their nose at the White Council with impugnity... for minor issues, anyway.