Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - MorkaisChosen

Pages: [1] 2 3 ... 6
1
DFRPG / Re: Magical monster - can this get pulled off?
« on: May 12, 2011, 09:55:11 AM »
Sounds good to me!

I, and likely anyone else who's read Shadows of the Apt, am thinking Mosquito-Kinden at this point...

2
DFRPG / Re: Were-forms that should not be?
« on: May 12, 2011, 09:52:43 AM »
*facepalm*

('Course, where I'm from, he's called Wally.)

3
DFRPG / Re: Were-forms that should not be?
« on: May 10, 2011, 06:29:48 PM »
Were-Human.

4
DFRPG / Re: Non-Standard Settings?
« on: May 06, 2011, 04:28:30 PM »
I have allways wondered how you would stat Imperial Stormtrooper Amour in the films it seems to do nothing but slow down Imperial Soliders but I assume that was because they were up against hero's. I think that in a party full of imperials (playing clones could be fun possibly) the Imperial Armour should have an armour rating and one that is quite high.
I'm told you see Rebels dying from blaster bolts exploding on walls next to them, but Stormtroopers only die on direct hits...

5
DFRPG / Re: Cursed by a Boring Character
« on: May 05, 2011, 11:20:25 AM »
Vampires Use Google Too?

6
DFRPG / Re: Your Craziest Concepts
« on: May 05, 2011, 11:19:45 AM »
Well, no. But at that point the catch is less "headshots" and more "armour-piercing weaponry" or "anti-tank weaponry" or something.

7
DFRPG / Re: Your Craziest Concepts
« on: May 05, 2011, 10:40:11 AM »
If you can get through the skull...

8
DFRPG / Re: Cursed by a Boring Character
« on: May 05, 2011, 10:39:24 AM »
Pissed-off WCV family that want revenge for being shown up in film?

The filming thing definitely has potential, as people who're in the know may well realise that those aren't special effects. Remember, not all supernaturals make technology fail- the White Court in particular seem rather fond of it, in some cases...

9
DFRPG / Re: Your Craziest Concepts
« on: May 05, 2011, 07:56:40 AM »
once something blows through the armor and breaks a few bones, you are a lot easier to harm.


That would fit exactly with a Space Marine.
Armour? Maybe. But the Toughness itself, I'm really not seeing it. Space Marines are really hard, they have all kinds of redundant organs; what they don't have is something like the Hags' supertough skin with vulnerable flesh underneath. It's ridiculously tough all the way down.

10
DFRPG / Re: Your Craziest Concepts
« on: May 05, 2011, 01:05:13 AM »
The Catch is basically heavy damage. If he takes a Moderate/Severe/Extreme physical consequence his Catch is met (I got the idea from the Witcher character MijRai originally posted in the character thread). Yes it counts for Supernatural Toughness, the idea is that his armor is "boosting" his toughness (given its well the finest armor available in the 40th millennium).
Not keen on that- it's mechanically weird. If he takes a 5-stress hit through the Toughness, he's fine, it's still in his stress track- but if he takes a consequence to reduce it, he takes more damage? I'd seriously consider rethink that to something more like "specialised anti-tank weaponry." Gets the same sort of feel across, doesn't have the same mechanical issues, and means a guy doing a fairly poor shot with an antitank rocket works but a guy with a pointy stick stabbing him really well still comes up against his extremely tough physique.

11
DFRPG / Re: Help with Enchanted Item?
« on: May 05, 2011, 12:55:32 AM »
How about an IoP that gives a Stunt when it's used?  The stunt would be a flat +2 to Lore and Scholarship checks when consulting the Tome.


Which is actually how I sorta say Bob as operating for Harry.
A Manoeuvre EI does a similar thing, except you have to spend an Enchanted Item use or take a mental stress hit every time you use it (or make it Sticky and spend a use/stress point per scene, then carry on with fate points).

I honestly think that's the best way to go about it.

12
DFRPG / Re: Manuever, Attack, or Taking Out: How Would You Do This?
« on: May 04, 2011, 09:49:35 PM »
Normally yes, but my reading of page 265 is that when a wizard is casting a spell whose effect is to inflict a specific consequence the wizard gets to pick it.  That you are specifically cursing someone with your chosen effect.
Ah, that makes sense. Wouldn't really want to allow that for Evocation, but Thaum? Sure...

13
DFRPG / Re: Your Craziest Concepts
« on: May 04, 2011, 09:47:01 PM »
... Wow. Saw the title and thought of an idea I had a week or two ago, but it can't beat that.

Still. Template: Changeling.

High Concept: Half-Troll Troll. (For best lulz, associated with Summer.)

Aspects to include stuff like "My Google-Fu is Strong" and "Summer Flames".

14
DFRPG / Re: Manuever, Attack, or Taking Out: How Would You Do This?
« on: May 03, 2011, 07:15:35 PM »
Thing with manoeuvres is that the target can get rid of them with a single roll, if it beats the number of shifts on the manoeuvre itself. That's why a Consequence may be a tactically better choice.

OTOH, it's harder to target consequences- doesn't the Princess's player get to pick precisely what consequence she takes?

15
Ah, I see what you mean. I wouldn't run such a thing as a Knight-type, myself- probably just a lesser Goblin Sidhe (lesser compared to the Erlking himself...).

I'm not entirely certain why the Erlking would want a Mortal Knight, but it's a cool idea. Maybe for hunting people who "cheat" by using his Fae nature? It takes some interpretation- he was impressed when
(click to show/hide)
, but I think his reaction to someone who knows he's being hunted and therefore hides in a barbed-wire wrapped iron cage would be rather different. Thus the Knight (or Huntsman, I like that title...) would be a more unconventional hunter, one who can hunt using the modern technological world, rather than just running through it.

The person you've mentioned is relatively human for a supernatural (metaphysically speaking), so I'd say you need to be quite human to become a Knight- human enough to choose it. If I was going to explain it, I'd say that though the Queens (and Erlking, since we're discussing him) can lend some power to their Fae servants, but there's something about the Knight package (which there's only one of per Court, according to the books) that doesn't work well with that. A Fae is what it is, and it can't change that much- so their nature can't accept the burden and rewards of becoming Summer or Winter's Knight or the Erlking's Huntsman, it'd return to being what it was after a while. A human or near-human, however, has the freedom to choose to change themself, and by choosing to accept that power, choosing to allow "Sidhe Knight of Summer" to become part of their nature, it binds to them until their death and empowers them to do the will of their Court.

Pages: [1] 2 3 ... 6