The first attack with a zat gun isn't an attack. It's a Maneuver, intended to place the "Stunned" aspect on your target. Only once that aspect is applied can subsequent attacks use a Weapon rating. There. It's kind of like grappling, actually. Making the first attack a maneuver simplifies the intent behind that messy Weapon:0 and automatic Aspect placement, as well as reconciles the mechanical effects with the narrative effects. The attacker places the aspect with a successful Maneuver. Problem solved. The target has been narratively shot once with a zat gun as surely as if a martial artist had maneuvered them "Off a Ledge" or "Into an Arm Bar".
Then you just rule subsequent zat shots have a Weapon rating, as the weapon is far more narratively dangerous now that the target has been stunned once. Once the target removes the Stunned aspect, a zat attack on them would be a Maneuver once again, and so on.
This is why these forums are awesome. We can toss up ideas and refine them to something better.
quote author=Mr. Death link=topic=33179.msg1498244#msg1498244 date=1342547760]
All of which is way more complicated than, "It's a Weapon:2, and everything else that happens is just flavor for the Taken Out result and consequences."
I really see no reason why a Zat gun has to work mechanically different than any other weapon. This all just seems far more complicated than it needs to be.
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What's wrong with complicated?
And really admiralducksauce's revisions to make it far less complicated than what I posted originally. Here's where it stands currently (assuming I've read the suggested revisions correctly):
Zat Gun
Short Ranged. Due to the unstable nature of the rounds fired by the Zat Gun, the effective target range is limited to 1 zone.
One To Stun, Two To Kill. If an organic being is successfully hit and would take stress from this weapon, treat the hit as a manuever instead. The target takes the sticky aspect, Stunned (by Zat Gun), until the end of their next turn. If the target takes damage from this weapon while this aspect is in place treat the Zat Gun as Weapon:3.
How does this rewrite look?