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Messages - CrackedOzy

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DFRPG / Re: Fate Core / Atomic Robo conversion to DFrpg?
« on: March 27, 2015, 01:57:45 PM »
Ok, but looking at the article again, it's not like they say fallouts can't be anything but negative scene aspects, they just list that as a quick explanation of how it works. There is an assumption with the rules they give that you have the DF:YS book and will just use their stuff to make some changes, not completely re-write the Evocation rules.

It seems like a lot of nit-picking and dislike of a sidebar, which by it's nature I'd assume is optional. If you don't agree with the basic premise (that wizards are too powerful) then ignore the rules within.

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DFRPG / Re: Fate Core / Atomic Robo conversion to DFrpg?
« on: March 27, 2015, 01:23:39 PM »
Shifts of fallout can do anything the GM wants them to. Creating Aspects is just the start.

Can you give some examples, I still don't know what you mean. What kind of fallout effects would you do that aren't covered by aspects?

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DFRPG / Re: Fate Core / Atomic Robo conversion to DFrpg?
« on: March 27, 2015, 05:52:14 AM »
Well looking at your issues, I don't see anything significantly wrong.

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The skill section doesn't say anything about changing the Presence skill. Maybe that's intentional, but I'd expect it to be gone since Fate Core's default list doesn't have it (or social stress in general.)
Similarly, I would've expected to see Fists, Weapons, and Guns replaced with Fight and Shoot. But I'm not certain that that was a mistake.
Page 8 also says that Provoke is much broader than Intimidate, but as far as I can tell the skills are basically identical.
These skill issues are easily fixed.

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On page 9, shields are not explained very clearly. The text never actually says they provide armour, but it implies they do and the example sure makes it seem like they do. So...they provide armour, right? The rules text should probably say so.
Minor goof, the example is pretty clear.

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On page 8, fallout is explained slightly wrong. It doesn't reduce your roll, it reduces the power of the spell. And its possible effects go beyond just making negative scene Aspects.

And I think that wizard supremacy sidebar is misguided at best.
Care to elaborate?

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DFRPG / Fate Core / Atomic Robo conversion to DFrpg?
« on: March 26, 2015, 08:31:21 PM »
Has anyone seen this? > http://www.drivethrurpg.com/product/145833/The-Fate-Codex--Volume-2-Issue-1

I'm about to start a new game and I'm considering using the rules provided to convert to Fate Core. Has anyone tried them?

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DFRPG / Re: Catch Idea/Question
« on: February 12, 2013, 09:35:09 PM »
But it's about taking away the power, not granting it. Plus you'd still need a Catch.


I guess what I was thinking is having a circumstance for The Catch, like "Only while not in stone sleep" rather than a substance.

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DFRPG / Re: Catch Idea/Question
« on: February 12, 2013, 09:29:59 PM »
I'm really confused, how does "Human Form" apply? It doesn't have anything to do with healing.

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DFRPG / Re: Catch Idea/Question
« on: February 12, 2013, 09:14:28 PM »
Mythic is higher than I was thinking, but where is that Limitation stuff? I skimmed over the Custom Power thread and didn't see it.

Also, is there anyway to mimic this by the book? (Or using one of the other Fate books?) My group can get a little squeamish on fan created stuff.

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DFRPG / Re: Catch Idea/Question
« on: February 12, 2013, 09:01:13 PM »
Well really the idea I wanted to use this for was for a Gargoyle who had to turn to stone and sleep off the damage. How would you handle that?

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DFRPG / Catch Idea/Question
« on: February 12, 2013, 08:44:10 PM »
Is there a way to have a Catch for Recovery that instead of being something that prevents, being something that is required?

In other words, rather than say having a Catch of "fire" so your Recovery doesn't work on fire damage, you have a Recovery that requires something, such as blood or brains in order to work. Is this possible as the rules are written and if not, could this be a viable house rule option?

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DFRPG / Re: Gargoyle Template - Help Needed
« on: November 14, 2012, 09:32:21 PM »
You know, I did a search for the word gargoyle and nothing came up! Thanks guys!

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DFRPG / Gargoyle Template - Help Needed
« on: November 14, 2012, 06:15:39 PM »
I have a player who wants to play a Gargoyle (the Disney cartoon style) in an up coming game. I think this is a great idea, but I was wondering if anyone had built a template for this or had suggestions as I'm not familiar enough with the show to know what should be included.

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DFRPG / Re: Setting help!
« on: November 14, 2012, 05:54:22 PM »
I've read the books, thanks. I'm wondering if there are any settings that I can "borrow" from (maybe Delta Green or something).

Mage the Awakening uses Boston as it's core city. Both the core Mage book and the Boston Unveiled books have some stuff you may find useful.

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DFRPG / Re: Minimalist Cover Redesign
« on: September 21, 2012, 03:03:39 PM »
I thought the coffee stain & pentacle combination gave you the right feel of the setting. It just really clicked for me.

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DFRPG / Minimalist Cover Redesign
« on: September 20, 2012, 07:29:04 PM »
That Other Guy from RPG.net forums is doing up a bunch of mock RPG cover designs and did one for DF that I wanted to share with everyone here as I thought it was really excellent.




Here is the whole thread if you care to see the other minimalist cover mocks.

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DFRPG / Re: Shen Fu Flaming Poo - an adventure recap
« on: September 06, 2012, 05:36:54 PM »
Very entertaining! Can't wait for the next recap.

Btw, which characters are PCs and which are NPCs?

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