Thanks guys. I really appreciate your support.
I'll check out the PbP links you gave me. I'd really like to see examples of how GM's are expected to narrate and what sort of characters people generally play. Are you usually expected to play cannon characters or originals characters in this sort of thing?
Anyway, we'd really love someone to show us the ropes, but as I said I don't know any PRers and the nearest game store is about and hour's drive away, so it's not the most convenient (or cheapest considering gas prices) place to be hanging out every other night of the week. If any of you live in Austin TX give me shout.
Oh also, my campaign centers around a ghosts and a wizard's Death Curse. I couldn't find much in the books on Death Curses, though I may have missed the page. Maybe one of you can give an opinion on this idea I have and point me toward the best sections to read up on.
Basically, this guy was part of a group of witch hunters from a small racist town in Louisiana. He and his friends lynched a a young warden, who threw her Death Curse at him. The curse killed him and then enslaved his spirit to the ghost of the warden. Her ghost is stuck at the moment of her death and is full of rage and vengeance and it's forcing the spirit of this guy to hunt down other members of his group and also terrorize this little racist town.
I read up on the ghost sections, but I'm not sure what powers a ghost would have when it has the punch of a Death Curse behind it. Besides, he's not really a ghost, his soul is still there. It's just been disembodied and then enslaved to a ghost. Y'all have any ideas to bounce back at me concerning this? Or maybe some page references to give me.