Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - martellian

Pages: [1]
1
DFRPG / Re: Newbies ask the darnest things
« on: June 26, 2013, 01:21:14 AM »
You could have the fetch come through the mirror, get burned, and retreat back to the Nevernever. The party thinks, woo, that did the trick, it's miller time, but later on the fetch and some of his buddies show up elsewhere to get the party for daring to use iron against them.

2
DFRPG / Re: Who would you recruit into the Einherjar?
« on: November 28, 2011, 06:21:55 AM »

3
DFRPG / Re: So he is going to fight some Blampires...
« on: October 30, 2011, 11:55:56 PM »
I'd use some of the shape shifting powers into account. For example having the coffin stored in a concrete room accessible only from a small vent (gas form), with another vent leading out to the sewers or something. Add this to the decoy coffin idea, and layered security.

Though as far as story potential goes, having the Blampire escape and start hunting them, is by far the most fun idea IMO.

4
Haha, these suggestions have been excellent, keep em coming!

5
In my on going campaign based in Vancouver, BC,  the trickster spirit Raven features rather prominently (despite being dead/missing) since the start of the game. It's established, like his mundane animal kin he has/had an attraction to interesting objects, and wasn't above stealing them and hiding them in his nest (his personal demense in the Nevernever). Of course as he's a pretty major spirit (especially since he got on the Canadaian $20 dollar bill) so his interesting items can range from people, items of power, and mundane but curious items.

Anyhow I thought I'd ask the community here to help me come up with some possible treasures he has tucked way. So far I've come up with the following: A Mark IV atomic bomb lost off the coast of British Columbia in 1950 (http://en.wikipedia.org/wiki/1950_British_Columbia_B-36_crash); a book of demon names said to be written by Gilles de Rais in the 1400s (relates to a faction in the city) and a bone from a giant serpent that is said to have the power over life and death (from a local native ledgend).

6
DFRPG / Re: Has anyone done stats for the 'Ick'
« on: September 16, 2011, 05:28:33 PM »
Thanks! It does!

7
DFRPG / Has anyone done stats for the 'Ick'
« on: September 15, 2011, 10:51:29 PM »
If this has already been asked, apologies and point me to the thread if you could. But I was wondering if anyone's generated stats for the 'Ick' from Changes.

8
DFRPG / Re: Magical Merc Concepts
« on: March 06, 2011, 04:22:16 AM »
The first "book" in my campaign featured a bunch of human mercs working for the Red Court to capture one of the wizards in town whom he had a grudge against (this is during the post WK truce so he couldn't just come after her overtly), with being turned as the prize. Naturally they were all out for number one and were working against each other.

The mercs went as followed:

Donald Hooks - Ex-marine, and one time border enforcement cop turned Red Court operative. Joined the Red Court for the money but became hellbent on getting turned when he learned he had terminal cancer. Like the priest in "The Warrior" knew all the tricks for dealing with Wizards, favoring older more reliable weapons, liberal use of explosives with triggers that respond poorly to mana static.

Laura Douglas - Former employee of the Velvet Room. Burned at Bianca's party, but survived. Worked as an operative through the Vampire War, high deceit score, plays the wounded victim to get in close and when the target's guard is down, strikes. Complete opportunist. When she was mortally wounded by one of the other mercs, she gladly turned on them and fed the PCs the location of the Red Court hideout before she died.

Ade Garcia - Laura's partner. Former member of a women's prison gang, and known to the group as "Knife Girl". She didn't amount to much, she pretty much ran off to the Reds when things got tough and vanished.

Alvin Cole - A bullied occult nerd turned Warlock. Summoned an demon, which tutored him in the dark arts and by the point he showed up in game, was pretty much calling the shots (Alvin was pretty useless during the day when the demon couldn't materialize and give him direction). Had a really high lore (boosted by the demon) thaumaturgy, and an enchanted item that fired Weapon 5 fire bolts and managed to give our Warden a good work out.

Ultimately found that smart trumped powerful most of the time. Hooks was by far the most deadly adversary, while Alvin was far more menacing at first glance, though once his demon was dealt with and he was out of fire bolts he was out of luck.

Anyhow, hope that gives some ideas for more mundane mercs.









Pages: [1]