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DFRPG / Re: How many fate points should a character be toting around in a given session
« on: March 05, 2011, 05:03:08 AM »
Maybe this isn't the best place to comment, but our GM is really down on buying any powers or stunts - he insists that we're going to need like 4 or 5 refresh and that any mortal stunt that doesn't give you a "use this skill instead of that one" ability is a waste of points.
We haven't actually started yet, and I'm not sure if he's right or not...based on this thread, it seems like you'd have to be able to play with less, especially if you were a white council wizard. (I'm just playing a minor talent)
What are thoughts on this - are stunts a waste of points?
We haven't actually started yet, and I'm not sure if he's right or not...based on this thread, it seems like you'd have to be able to play with less, especially if you were a white council wizard. (I'm just playing a minor talent)
What are thoughts on this - are stunts a waste of points?