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Messages - JCaps

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DFRPG / Re: Red Court Vampire Catch
« on: March 02, 2011, 09:35:53 PM »
The rule that seems to make the most sense to me is treating the "unarmored belly" as an aspect to be tagged or invoked, no argument there. After it becomes clear that the character is facing a RCV, and assuming he has at some point made the Lore check or otherwise become aware of the blood-bladder weakness, he tags or invokes that aspect (I'd say on a successful hit), to threaten the draining of their blood and the loss of most of their inhuman powers. Badass, important vamps would be able to buy out of the compel, peons would be screwed.

Aiming and Called Shots seem like good mechanisms for doing solid damage and bypassing their inhuman toughness, and I'd definitely use it as a way to even the field just a tad without being forced to spend fate points. I still like having heavier-hitting option too, though, for when things get hairy and you need to incapacitate a RCV as quickly as possibly, like Harry, Michael, and Thomas at the vampire ball. Fate point cost still limits its repetitive use without making it a total silver bullet against Bigger Bads.

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DFRPG / Re: Red Court Vampire Catch
« on: March 02, 2011, 06:43:28 AM »
Simply allowing an attack to get through their toughness and perhaps nullify their recovery is all well and good, but I was looking for something that would emulate the effect that gutting the RCV's had in the case files, focusing more on the description given in their Weakness section of the OW book (85) of "Additionally, their bellies are a vulnerable point; strike them correctly and hard enough, and all the blood they’ve consumed spills out, often leaving them too weak to fight." Bypassing a catch doesn't really seem to pack the power that "leaving them too weak to fight" implies.

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DFRPG / Re: Red Court Vampire Catch
« on: March 02, 2011, 06:31:29 AM »
True, but I'm wondering if the catch is almost too easy. That, and the feeding dependency rules are alright for a player controlled character, but when it comes to draining an enemy NPC, tallying everything up after a scene just doesn't cut it.

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DFRPG / Re: Red Court Vampire Catch
« on: March 02, 2011, 06:14:10 AM »
However, if the vampire is now drained of its blood, I see this as an issue with their Feeding Dependency, which in the Our World book (Pg. 86) is said to affect the following powers: Inhuman Strength, Inhuman Speed, Inhuman Recovery, and Inhuman Toughness.

In addition, in Your Story (Pg. 185) under the "Catch" section, it states that "Any Recovery powers you have will not speed up the recovery from an injury sourced from something that bypasses the Catch." Thereby, an attack satisfying the catch would invalidate their Inhuman Recovery as well, at the very least.

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DFRPG / Red Court Vampire Catch
« on: March 02, 2011, 06:00:58 AM »
My character's High Concept revolves around battling Red Court vamps, and as such many aspects of his character are centered on specializing him to fight them. I was wondering how the Reds' "unarmored belly" catch would be used in actual gameplay. Simply stating "I'm attacking their stomach to meet their catch" seems more than a little overpowered, since any successful attack would essentially render them cut off to most of their supernatural powers.

The only thing me and my GM have managed to come up with is, taking into account that these are supposed to be reasonably badass individuals and shouldn't be able to be slaughtered in the dozens, is a stunt that grants the character the option of, after a successful Weapons hit (tailored to his personal weapon preference), spending a fate point to slice the blood-bladder and deprive the vamp of more or less all its Inhuman Toughness, Strength, Speed, etc. The required fate point ensures that it can't be over-employed, making sure each Red Court doesn't become a total pushover.

If anyone else has other ideas on how to work their "unarmored belly" catch into gameplay rules, I'd appreciate the input.

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