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DFRPG / Re: Does the poison from fists ignore toughness armour?
« on: March 06, 2011, 06:57:03 PM »I can see a way around in a way: if the claws hit the character for damage, then poison applies, because in most cases that would mean that through clawing or whatever means the poison has entered the blood stream. Although that still leaves quite a few open endings.
The disconnect seems to be that people consider the "armor" of the Toughness powers to be "tough skin". If that were the case the ability wouldn't say "all physical stress". It's not a matter of them being just tough to beat on. They're resistant to poisons, disease, hot or cold environments, high pressure, etc. Any or all of these would be perfectly fine Catches for a character. And if you wanted it to be just tougher skin, then you could get a pretty hefty Catch (it's specific, and lots of things that people have easy access to get around it.)
That being said, I kinda like the idea of a poison that satisfies all catches as with the All Creatures Are Equal Before God power. The World Serpent from norse mythology definitely deserves that power.
I stand corrected. That's an excellent example of a poison that probably would have an equivalent effect to All Creatures Are Equal Before God.