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Messages - Team8Mum

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1
DFRPG / Re: report from UK cons - conquest ukGamesExpo 2012
« on: June 01, 2012, 07:15:03 AM »
ooo ta.

I have sketched out the campaign pack for Hangover city - its looking like 12 adventures, 3 of which link together at the end, the rest are 'stand-alone's which introduce the various areas. However it is all limited by time to write it all down, and opportunities to play test so don't hold your breath :(
Welcome to the pleasure dome & Watching the Wildlife are ready.
Two tribes needs play testing
War needs writing up
Then there are:
Luna Bay - exploring the Wirral wolves and selkies
Rage Hard - The Croxteth Lycanthropes
For Heaven's sake - China town based adventure
Warriors of the Waste land - The Fisher kings knights
Maximum joy - dealing with Elijahs faction

War, Kill the pain and Power of Lover are the trilogy.

and Relax is a 'none' adventure covering a day in the life of the city. - because in ongoing campaigns some times it is nice to just do a bit of down time.

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DFRPG / report from UK cons - conquest ukGamesExpo 2012
« on: May 28, 2012, 08:46:34 AM »
I've been quiet on this forum due to work and writing commitments elsewhere, however I have been running (or at least trying to run) Dresden at the Cons team 8 support.

The first con was CONQUEST in derby - which is the local con for us. Morning I ran Laundry, afternoon I was down to run Dresden Files. I had prepared a Hangover City adventure : two tribes - a Chest deep level game. However I had only one player come start time, so though we had a really good chat the game did not run. :(
This was nothing to do with Dresden. Very few of the afternoon games ran at Conquest. Sadly the traders were limited, and the main trader had only brought old stock and none of the new games people wanted to buy. As a result the end of the morning game session saw a mass exodus to the nearest Game shop in Burton, which was over half an hour away. As lunch as only 1 hour there was no way they could get back for the afternoon slot and so there were very few players around :(  - Not to con organisers. Make sure your traders bring stuff with them that the players want to buy!

Fortunately UK games expo is a much bigger deal and there were no similar problems. Also Expo pre sells slots for the RPG sessions so I knew I had 6 players for the game almost a month before the con. I prepared Hangover city : War - which is a submerged level game.
As it was on the day only 4 of the 6 booked in attended. :( which was annoying becasue I knew form conversations with other people that there were players who wanted those seats and could not get a ticket. Also waiting for the 2 missing players threw me a bit and the opening introduction could have been handled better. I use the last step of character generation - the guest star slots an related Aspects- at the table so the players have a chance to personalise their character and get to know each other better. This proved too mentally taxing for 3:30 pm in a room where the air conditioning had failed on the hottest day Birmingham has had this year!

However once they got going the players proved to be remarkably effective. The characters are dragged in because one of the councils minions that does predictive magic has a bad feeling, and there is something going on in clubland that the white court don't know about; which is making Ream uncomfortable. Using an ingenuous combination of magic and foot work the PCs managed to determine 2 locations related to the problem.

The first site they checked out was a disused tower block near Sefton Park. The scouted it and found the place was surprisingly empty - (None of the mortal rough sleepers that would be usual for the city) - and that the upper floors were being prepared for a Rave. They realised that there was nothing going on there yet; but the top floor of a disused tower block is a strange place to hold a rave unless you intend to open a gate to the Never Never where that would be ground level.... The Wizard started getting very worried - especially as the 'notice me not' field around the building that was keeping away the rough sleeper was clearly not 'his type of magic'

On the way to check out the other site identified by the spell they were stopped by one of the breed members who needed their help; he had a fully transformed Ogre fitting on the floor of the student digs. The ogre had been a changeling that had been no where near close to becoming fay only a few hours before. They managed to contain the ogre by the true shape shifter turning himself into a living straight jacket - and then the wizard blew up a near by water main as cover for their escape. They found drugs that the ogre had clearly taken just before he changed, but had to leave all that with Ream to be analysed.

Next stop was the other site - a disused terrace of victorian houses on edge hill. Sneaking in they discovered boxed of the flyers for the rave in one room, and a smell of chemicals coming form the other end. Exploring they found they were ina drugs den creating the drug that had made the ogre transform. (though the didn't know that for definite yet) There were 3 Bootle lads brewing the chemicals and a man with a welsh accent telling them what to do.

They managed to capture the welsh man, but in the struggle Thais was injected with the drug - fortunately being a 'living art work' all it did was make him very very high and he turn into a lava lamp; dissolved and sank into the floor boards.(Taking the compel fate points with him.....) The Wear bear restrained the welshman and the wizard set up a zone of silence. Unfortunately his control roll could have been better and he managed to gag himself. So he was miming the questions so the elf and the wear bear could ask them. (the PC was writing them down - but Thais had stolen his characters pen!)
They were able to determine that the guy had been subject to domination magic - and he was given the formula for the drug by a man he called 'The Black Man' who he met in chester.

It was about at this point that Thais finally worked out that he was meant to be solid and doing something and not floating around as a gas in the interesting chemical fog coming off the drug manufacturing process - resulting in him falling out of thin air in front of the Scousers brewing the drugs. - as 3 guns pointed at him demanding to know where he came from - all he could say was "the sky man!". He managed to use the mazed pen as a projectile to knock cover some retort stands and in the confusion escaped.

The zone of silence came down to the sound of running feet, shouting and off gun shot upstairs so the PC's legged it. Only the way out the wizard set off a fire ball (one of his rotes) and the whole place blew up.

They reported back to Ream, and did briefly check out Chester but but owing to lack of time (and not wanting the car to be locked in the car park over night leaving us no way home!) I had to wrap up there. The Players cunning plans stopped the actual show down I had planed before it started! But the important thing was they had prevented the rave happening - and lots of unwitting 'lost' supernatural who though they were mortal being forcible transformed into their supernatural shape and then kidnapped into the never never.... Sadly the PC's dont know how crucial their actions were in protecting the city so they will never get the praise they should deserve! May be next time...

On the  drive back I realised that this was probably part one of "war" with part 2 being tracking down the Black Man. May look at running that at Dragonmeet: provisional title being "Kill the Pain" (Hangover city adventures are named after 'Frankie goes to Hollywood' tracks) especially as the game did not run exactly as planned due to the lower number of players.

I also ran  Laundry and Shattered Realities games at expo. They all ran well. Expo is a great con with a lot of players who are really up for something different and are out to have a good time.

3
DFRPG / Re: DFRPG Campaign - "Town Called Malice"
« on: February 20, 2012, 07:33:04 AM »
Hello from a fellow Brit (Physically now based in Derby, but my city is Liverpool- because like you said its easier to write about the places you know well)

1st Your web site looks brill. Very pretty and I love the 'hand written notes' feel.

The ideas you have above for themes etc look good. That problem of urban decay as the work goes makes for a very dark undercurrent for a game. Leads to lots of 'disposable people' so the nasties can function  without the authorities paying too much attention.

Love the castle idea as a central point for the madness to swirl around.

Looking forward to seeing more as it unfolds.

4
DFRPG / Re: 2nd Annual Borden DFRPG Awards (2011)
« on: February 19, 2012, 05:47:02 PM »
I Have finally dragged my self out from under a whole pile of mess at work which has kept me ridiculously busy and got chance to look at this.

Thanks for the vote of confidence in Hangover city.
I promise I will get it all finished and written down as soon as work settles down again (some time after april 1st according to the current funding projections).

For those in the uk, I will be running games based in the city at both Con-quest in Derby and Ukgamesexpo in Birmingham. Hope to see some of you there.

5
DFRPG / Re: 2nd Annual Borden DFRPG Awards (2011)
« on: February 07, 2012, 07:59:01 PM »
sorry I've been snowed under at work and only just got away from things.
Is it cheating to vote for my own city? - if not then I vote for Hangover city.

As to the rest I dont really feel qualified to vote on most bur I have to vote for Sanctaphrax for
Best Sounding Board and Best DFRPG Board Contributor:
As I with out his support and pokes then I wouldn't got half as far on Hangover city as I have.

6
That really brings in the insanity side nicely.  Like it - consider it nicked :) thanks

7
DFRPG / Re: Awesome Plotting Tool!
« on: December 27, 2011, 04:45:32 PM »
For Mac users, Scrivener is the way to go for anything having to do with non-linear writing, especially for RPGs.

Option 2 -and better on the IPad - is Storyist.
App costs about £7 and works just like Scrivener and is much better that Scriveners cut down version index card.
I wrote my Nanowrimo on it this year and regular use it for making notes when GMing.

8
DFRPG / Re: Did You Discover the Books Through the RPG?
« on: December 25, 2011, 05:00:58 PM »
Yes.
 I picked up the RPG because I was looking for a version of FATE I could use to run a game in a different setting. As it turned out the way Magic works in DF made that a dead end. However it intrigued be enough that I bought the books and red them, then picked up the DVD - but I've only watched half of it

9
DFRPG / Re: Share our cities?
« on: December 21, 2011, 10:45:42 PM »
Representing the other side of the pond I offer Liverpool in the shap of Hangover City.

The 'Player level' info is on the DFRPG wiki which Sanctaphrax gave the link for earlier.

The 'full GM version' with the juicy stuff you want the PCs to discover as they play is evolving here http://www.wilsonclan.org.uk/DFRPG/ with 'Chapters' appearing as they are being written.

It has been on hold for a while as I had other projects which demanded my attention and fed my bank account.

10
DFRPG / Re: Fan License
« on: December 21, 2011, 03:43:59 PM »
I got distracted by work that had a cheque at the end of it sorry...

It's a 'still in progress let's call it Beta Testing stage'

Any feed back would be appreciated.

Especially where the 'non cannon' stuff in concerned.
Is that the sort of 'extras' people would like to include in thier games or are people mostly
"if it's not in the books it's not going in?"

11
DFRPG / Re: WCV and pregnancy
« on: June 12, 2011, 03:30:30 PM »
I would say WCV and Human pregnancies take the same time and are much of a muchness - however in your situation you have Faerie involved so all bets are off - the mother could go to sleep unaware she is pregnant and be 9 months gone when she wakes up the next morning.
But that would be a little obvious that something strange was going on..

Based on some of the teenage mothers I have encountered through work, You could have her 'looking a bit fat' and discovering she is six months gone after a few weeks. (No really it does happen!) After then the 'size of the bulge' starts being a bit of an issue;  (From personal experience) after 7 months the pregnancy becomes a real pain in the bladder, especially in hot weather, and mum is not really 'combat ready'. Finally babies born at 36 weeks are considered full term so you could have a birth with fully healthy child then.
So looking at things that way, you could do the whole process from "What do you mean I'm not fat I'm pregnant?" to changing nappies in 2 months of game time.

12
DFRPG / Re: Summer Court Menagerie
« on: June 12, 2011, 08:37:53 AM »
I sort of considered the Green Man to be more on an individual, rather than a type.  Given the relationship to growing things, it does seem appropriate for there to be a link to Summer, possibly as a member of the Summer Court (and rather high up I would imagine) or perhaps a non-Fae ally of the Summer Court.

There are subtle difference between the way different cultures depict him, (e.g.the himalayan green man figure wjere the things coming out of his mouth are said to be gusts of cold air rather than greenery- though the imagery is frighteningly similar) so I always felt that each patch of forest had it's own, which guarded that area - and that it's power dependend on the size of the forest.

So back in the 'Dark age' England, when the forest covered large stretches, he was one creature that covered most of north England, thus was bigger and more powerful and more respected.
But as the enclosure act and forest law was imposed and more trees were felled for farm land, he became diminished, fractalised into the many individual creatures, each in their own  small patch of reamining wood land.

It's possible if the new national forest plan takes off he could grow in power again...
http://www.nationalforest.org/

13
Taking the "enough rope to hang themselves" approach I think i'd go for the "well if you are sure.... Yes you easily slip into your were bandicoot form and bound up the side of the fence. As you sit on the top deciding the best route down, a glint catches your eye and you see a security camera focused exactly on the spot where you transformed... And your next step is...?"

There by setting up next weeks mission of 'retrieve the security tapes from the vault of //local news station, Police,FBI, Spanish inquestion,where ever// before the shit hit the fan'.

14
DFRPG / Re: At The Table: Gamers And Their Dice
« on: June 11, 2011, 08:27:14 PM »
I stack my dice with the best numbers up at the table.

I have a friend who's dice famously hated him- so much so I let him used weighted dice because all it did was reset the odds slightly in his favour as they still came up 4 more than they did 6.
However he did keep his dice in a plastic coffin so we all considered it to be his own damn fault.

15
DFRPG / Re: Summer Court Menagerie
« on: June 11, 2011, 08:16:38 PM »
The Green man
http://en.wikipedia.org/wiki/Green_Man
- or rather the faerie the green man legends are based on - given he is global he must be fay, and given he is all about making thing grow and protecting the forest he must be summer.

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