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Messages - ^Graff

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DFRPG / Re: Old Technology that was recently manufactured?
« on: February 21, 2011, 03:00:11 PM »
As to electronics, I don't think "hardening" would help; I see the effect as being quantum in nature, which means it can mess up anything that uses even simple semiconductors (eg, transistors, diodes).
So no building faraday cages around your entertainment centers, then?

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DFRPG / Re: Old Technology that was recently manufactured?
« on: February 20, 2011, 10:10:01 PM »
So it would make perfect sense for someone to design a "wizard-resistant" car that doesn't require as much maintenance as a jet, as long as he kept to bells and whistles to a minimum?  That actually makes things easier for a character, as long as his resources and craftsmanship is good enough.

I'm still thinking about changing the fluff in my game to rule that wizardry really only shorts out sensitive electronics, and stuff that has been hardened (or isn't electronic in nature) doesn't break.

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DFRPG / Old Technology that was recently manufactured?
« on: February 20, 2011, 09:24:49 PM »
The books say that generally, any technology manufactured after WWII is prone to failure around a wizard's "Murphyonic Field," but what about a low-tech design that was built recently?  Would a Colt 1911 manufactured in 2011 be any more prone to malfunction than a Colt 1911 built in 1911?  Or other devices that didn't use a lot of moving parts or electronics?  One of my players is interested in building a character that uses craftsmanship to make specialized tools, and the warden NPC that I have really seems like a SIG kind of gal than a revolver user.  Would the presence of a wizard have an effect on this?

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