Let me clarify something; related to Bobjob's question. The 26-shift Spell was in my game and was an Evocation not Thaumaturgy, though sponsored magic was involved. I'd like to break this down further in light of our last session where a 39-shift attack was pulled off by the same character. I'm going to break it down here because something doesn't seem right about it and as it has currently caused a huge rift in our game right now and is currently costing 2 players out of eight I'd like to get it clarified so we can see if this can be prevented in the future as a 39-shift hit absolutely destroys my ability to produce challenging opponents that won't kill the mostly-mortal characters by sneezing!
So here's the breakdown, as far as I recall;
Shift 6 spell declared, well within the range of his conviction (+4) + focus item(s) to control and cast.
The roll nets him +2 for a total of +8
So Far One point of mental stress.
He takes 3 more mental stress voluntarily then takes a Mild Consequence to pay off 2 of those, thus another +3
total is now +11
With 2 mental Stress.
Tagged at least 4 separate aspects; two or so on himself and two or so others from other are tags available. So that's +8 more
Total is now +19
Used 4 points of Sponsor Magic for another +8
Total is now 27
Dropped 4 fate Points for another +8
Total is now 35!
2 Wool-gathering Maneuvers for the additional +4
So the total ended up at 39.
Mind you this is all before Dodge, Armor (which was ignored due to the attack hitting its natural weakness).
Even with an optimal dodge roll it could only subtract 8 from the hit, with taking one of every consequence in the book would only get it reduced by an additional 20 hits...so that's 11 Physical Stress after all is said and done, on average probably 15 stress. Double that particular target could take...
Is this right? It sounds horribly wrong but I don't know where the failure occurs. Should he have been taking a lot more stress? Should there have been fallout or a much more difficult roll? I'd want to get this clarified for future reference and so I can figure out how it can be fixed. Yes it was a one-shot deal for that scenario but it could be replicated and I don't want to have to deal with that every session.
I understand there will be later consequences form his sponsor, but that is a matter for another time, not to mention other RP consequences.
...Wait, if it was declared at 6 Shifts of Power, that should be the end of it, shouldn't it?
The rules state it quite clearly, after all (Art of the Spell: How To Do It):
1: Determine Effect - Element, etc.
2: Describe spell type - Attack, Block, Maneuver or Counterspell.
3: Decide on number of shifts of power.
4: Make Discipline Roll. Invoke aspects/foci/whatever necessary to try to reach the Power level you decided on. After rolling, he may NOT add any additional shifts of power, RAW...