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DFRPG / Re: Building NPCs - Like a PC, then nerf it?
« on: April 04, 2012, 11:05:14 PM »
For me it really depends on the NPC in question. If it's a Troll Bruiser, then I don't feel bad focusing them around combat, or if it's a socialite then I don't feel bad optimizing them for social conflicts. Having said that I hope my players realize that taking on the optimized baddie in their area of expertise solo or even with a group that isn't prepared for the arena (after a first encounter) to know full well what they're getting into. Which means the players need to figure out a way to either get around the obstacle or deal with them somewhere where the players have an advantage, i.e. social combat for the troll or physical combat for the socialite, which tends to mitigate the problem.
However, for mooks, I don't stat them out all the way since they're mostly just there as scene dressing.
However, for mooks, I don't stat them out all the way since they're mostly just there as scene dressing.