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DFRPG / Re: Wards and Walls
« on: October 20, 2012, 04:27:44 AM »When determining the damage to a Ward (say, a Strength 6 ward). I throw a Strength 4 attack against it. Do I gain additional shifts if I roll my attack well? Assume I have a Discipline of 4 and I roll a flat "+0," do I add that to my attack for a total of eight ( shifts? If so, then it seems Wards are pretty easily countered--at least by wizards.How I understand it is that you look at the "targeting" roll to determine if it can penetrate the ward.
So if you target a strength 6 ward, and roll a 4 on your attack, the ward is unharmed and the attack bounces back at you. You then take a four shift attack with the same weapon value. (Roll well on your defense.) Oh and the best way to take down a ward is teamwork.