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Messages - bitterpill

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1
DFRPG / Re: Could a wizard turn himself into a WCV?
« on: March 10, 2011, 03:51:34 AM »
A white court vampire house is the bloodline of someone who was possessed by a demon in my opinion. So to make yourself a white court vampire all you would have to do is find an emotion feeding demonic partner and allow it to possess you under a strict contract. You would be a completely peerless white court vampire and the enemy of pretty much everyone including the other white court factions.

2
DFRPG / Re: New Minor Talent Concepts
« on: March 09, 2011, 10:18:00 PM »
Sentient Afro Man (enough said)
 
A man who is an Pun Demesne where all the pun he has heard before are stored ready to be manifested at any time

Phantasm conjuring singer whose songs are so powerful they create phantoms of memories and emotions in wraithlike form.

Martial artist augmented by the immense spiritual power of interpretative dance


3
DFRPG Resource Collection / Re: Custom Spell Compilation Thread
« on: March 09, 2011, 06:20:45 PM »
Name: Flash aaah
Type: Spirit Evocation, Attack
Power: 5
Duration: Instant
Area: 1 zone
Resisted by: Endurance
Effect: A bright light of a horrific radiance fills the area potentially causing exquisite amounts of pain and permanant blindness.

Name: Crushing Air
Type: Air Evocation, Grapple
Power: 7
Duration: 1 turn
Area: Target
Resisted: Might
Effect: You increase the air pressure around your enemy a hundred fold and thus to move the enemy has to move several times his own body weight in air.

4
DFRPG / Re: AOE Spell manuevers?
« on: March 09, 2011, 06:10:11 PM »
I have found the best thing to do if you are a wizard who wants to use area of effect debilitation spells is flavoured attacks a flash bang is a physical attack that aims at causeing blindness or deafness as extreme concequences with a good first spell you are going to cause a concequence which you can then tag for all the benefits of a manouvre.

5
DFRPG / Re: New Minor Talent Concepts
« on: March 09, 2011, 05:38:33 PM »
6. Man who can see the deaths of people written on thier forehead.

6
DFRPG / Re: AOE Spell manuevers?
« on: March 09, 2011, 03:37:26 PM »
There is a debate whether they would get a fate point as non have been spend and so there are no fate points going around. 

7
DFRPG / Re: AOE Spell manuevers?
« on: March 09, 2011, 03:18:36 PM »
Remember when you use the one free tag to effect everyone in the area the effect can be having a tempary aspect so If the enemy decide not to pay a fate point then each enemy will have an aspect to tag. An example of this would be to compel the area aspect 'super slippery surface' to cause all people in the area to fall thus giving them the 'fallen' aspect. In away Junkies method is more broken because the only resistance the enemy has to this effect is to spend a fate point which makes the manouvre useful just to strip a bunch of your enemies of fate points.

8
DFRPG / Re: Mechanics Question: How do you shut down a magic user?
« on: March 08, 2011, 05:20:28 PM »
Would spraying a wizard with a hoze pipe count as an active block against magic?

9
DFRPG Resource Collection / Re: Spare Character Concepts
« on: March 08, 2011, 02:17:25 AM »
Sokan/The four suit Magician (Submerged)

High Concept: A Card Carrying Scion of Loki
Trouble:  No worthy opponents
Aspects: A mad hatter, Slave to his instincts, merciless killer, flawless nightmare, your already dead

Skills
+5: Weapons, Athletics
+4: Deceit, Alertness
+3: Fists, Endurance
+2: Conviction, Empathy, Stealth
+1: Survival, Resources, Contacts, Discipline, Presence

Powers:
Supernatural Toughness -4
Catch +2 Ambushes
Inhuman Speed -2

Magicians Hat +2 (Item of Power)
Glamours -2
Breath Weapon (Lethal Playing Cards) -2

-2

Stunts:
52 card pickup (You can attack an entire area with your breath weapon at a -2 penalty)
Razor Edged Deck (Your Breath Weapon’s weapons rating is increased by two)
Razor Edge Card Focus (+1 to attacks with your breath weapon)

-9 Refresh

Total Refresh: -1



10
DFRPG / Re: The world according to a credenza
« on: March 07, 2011, 07:38:59 PM »
Oooh! What powers could a True Shapeshifter character get for free as a Giant Robot?

Magitec Missiles from beyond infinity.

11
DFRPG / Re: The world according to a credenza
« on: March 07, 2011, 07:32:28 PM »
I suppose with true Shapshifting you could play a giant robot (in disguise).

12
DFRPG / Re: Looking for Necromancy Ideas
« on: March 07, 2011, 07:18:22 PM »
I have always thought the end point of necromancy seems to be transcendence, Kemmler wanted to become a god by becoming a being of immense personal power but another way would to create your own version of life. Now a child created by dark magic but possessing innocence and the potential for good would be a nice problem for you true believer.

13
DFRPG / Re: The world according to a credenza
« on: March 07, 2011, 07:09:13 PM »
I allways think that within reason true shapeshifting should include creature features for 4 refresh, if you transform into something with wings you should have wings and dito with claws and for 4 refresh +2 for modular abilities at submerged level you only get three refresh worth of modular abilities on which you would probably at least a point off on creature features.

14
DFRPG / Re: 1st Law Breaker Stunt
« on: March 07, 2011, 07:00:39 PM »
I was asking would people let 1st lawbreaker help kill non-humans (not lawbreaker), in the end I think it would because lawbreaker represents a warping of someone into a better killer (a warping of thier mind and soul), mechanically killing a red court vampire is no different to killing a normal person and being good at one should equate to being good at the other.  

15
DFRPG / Re: Does the poison from fists ignore toughness armour?
« on: March 06, 2011, 07:10:47 PM »
Would a catch to supernatural venom +1 be satisfied by just attacking with venomous claws or would only the poison damage bypass the catch?

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