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1
DFRPG / Re: DFRPG Campaign - "Town Called Malice"
« on: March 05, 2012, 09:05:25 PM »
Looks nice.

Not much new content to comment on, though.

Kinda curious about the organizations on that Awareness/Status Quo chart.

It's a slowish process. All will be revealed with the different factions as I'm writing it. I want it to fit together neatly so there is a lot of redrafting if I'm not happy. ;D

The Sveitus are a WCV family. This branch features a scottish matriarch with several sons...

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DFRPG / Re: DFRPG Campaign - "Town Called Malice"
« on: March 05, 2012, 03:01:33 PM »
Ok, website cleaned up considerably and the high level sheet for Nuneaton added! ;)

http://web.me.com/cbloxham/DFRPG_Town_Called_Malice/Home.html

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Spring and Autumn look really good!

Thanks for adding Aquae Arnemetiae.  8)

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DFRPG / Re: Sponsored Magic "Aquae Arnemitae"
« on: February 23, 2012, 04:06:21 AM »
Looks pretty good. Mind if I steal this for the master list?

No problem. Go for it.

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DFRPG / Sponsored Magic "Aquae Arnemitae"
« on: February 22, 2012, 02:08:26 PM »
Hi all, this mainly links to my campaign thead but as this character is a work in progress I wanted his sponsored magic checked and critiqued. So, have at thee!

"Aquae Arnemetiae"
Arnemetia, she who dwells in the sacred grove, presided over the Buxton spring since before Britain went Roman. Although venerated by the invaders, the Romans suppressed and eventually purged her druids leaving the goddess without her priests and the faithful tending her grove. Frustrated by the druid's resistance and guerrilla tactics, a cabal of roman sorcerers summoned forth minions of Dis Pater to crush their enemies. With the druids exterminated, Arnemetia entered torpor, waiting for a champion. One shrine dedicated to her survived.

Cost: 4 refresh

Benefits: Firstly Arnemetia now gives extra umph to her demon hunting champion. Downgrade the toughness ability of any demon by one increment (supernatural becomes inhuman, inhuman is negated). In addition Aquae Arnimetiae can be used as an element for evocation, allowing evocation spell effects that encourage water, purification, growth and plant life/trees. Arnemetia also offers a lot of innate knowledge about demons and provides a form of diabolism with evocation's methods and speed, these powers are entirely geared toward combating demons and returning them to the Inferno.

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DFRPG / Re: DFRPG Campaign - "Town Called Malice"
« on: February 21, 2012, 08:27:10 AM »
A Brief Interlude...

The Sveitus Family: A strictly old-world White Court family at present. Though most are probably in north africa or the near-east fanning the flames of indignation aimed toward old regimes. Y'see the Sveitus family feed on rage. Rabble rousers and agitators melting back into the shadows after revving up a volatile situation. Saturday afternoon in Glasgow for the old firm derby is a great meal, finding a pack of lycanthropes is a monthly treat! Luckily the Sveitus are small in both numbers and power at the moment but they have aligned themselves with the White Court that are pro war as it suits their very being.

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DFRPG / Re: DFRPG Campaign - "Town Called Malice"
« on: February 20, 2012, 10:56:33 AM »
I like the threats a lot. The reference to the Wardens making the cops look friendly was quite appropriate.

I don't like the theme much, but I rarely like that sort of thing much. Too depressing for me...I like my evil fight-able.

Very convenient, that castle. I actually thought when I was reading about it that you had made it up, it's that fitting.

Thanks!

That's just one of a lot of castles, manors and halls, that are now mostly in ruins within about 5ish miles of my house. A few will feature in the game. I was really unsure about Britain for a Dresden game, but I suppose nearly a 1000 years of recorded history is a boon! :)

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DFRPG / Re: DFRPG Campaign - "Town Called Malice"
« on: February 20, 2012, 07:52:52 AM »
Thanks for the comments. I take it all on board.

The theme (in my head) was trying to represent people taking rash decisions and Faustian deals (fully supernatural, or not). May have to rethink it.

Nice to meet you Team8Mum.

Derby, well, Buxton will feature in my game. I have a companion character who is an Emissary of Power for Arnemetia - an ancient British goddess that presided over the Buxton spring and grove. The sponsored magic is all about purification and combating demons. The character is an eternal wanderer of Britain meaning he can come and go as I see fit. Found a lot of interesting things the night I made him, including the legend of Julius Caesar's sword whilst he was on campaign in Britain. More on that later, as I have a scenario idea brewing.

Do you have anything on your Liverpool game? Another interesting and great city (they all are really, I suppose!)

Chris

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DFRPG / Re: DFRPG Campaign - "Town Called Malice"
« on: February 19, 2012, 07:53:50 PM »
Next are my city (town) wide themes and threats...

THEME
THE IDEA: The Pits
THE ASPECT: Desperate Times, Desperate People
Nuneaton is an old mining town (hence The Pits) but it also works as a metaphor. As a nation the economy is in free fall, people are feeling the pinch. Wealth is split along neighbourhood lines. Everyone is trying to get ahead, and they are all trying to do it fast. Desperate Times, Desperate People represents the miserable masses, who are, one way or another trying to find the quick and easy solution.

THREAT
THE IDEA: The Warriors Aint Got Nothing On Us
THE ASPECT: Powder Keg Waiting To Explode
The town centre is a writhing mass of teen gangs when the sun goes down. The police are stretched trying to keep up with attacks and retaliations. Kids who wouldn't normally be involved have banded together for safety and are using the occult to try and survive. It's only a matter of time before someone gets in over their head and the Council steps in. The Wardens will make the police look like nursery nurses.

THREAT
THE IDEA: Letting The Outsiders In...
THE ASPECT: Widening Cracks To Beyond
Astley Castle has been rotting in soot for about three decades. It's owners are now working with local authorities and a few heritage charities to restore it to its former glory. It seems past events performed there have left cracks to Beyond. The Red Court has bought the site and are renovating in the hopes that it will give them an edge in the Vampire War.

Please comment and critique! ;)


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DFRPG Resource Collection / Re: Spare Character Concepts
« on: February 19, 2012, 12:02:35 PM »
As requested by Sanctaphrax from my own thread. This is my wife's character and main protagonist in my DFRPG campaign.

SUBMERGED
NAME: Raven White
TEMPLATE: Wizard
HIGH CONCEPT: Born Spell Slinger
TROUBLE: I Need To Know!
OTHER ASPECTS: Student of Elizabeth Deverell, Bringing Down The House!

SKILLS
SUPERB (+5) Conviction, Discipline
GREAT (+4) Lore, Presence
GOOD (+3) Empathy, Rapport
FAIR (+2) Contacts, Investigation, Resources
AVERAGE (+1) Alertness, Athletics, Endurance, Performance, Scholarship

POWERS: Evocation - Air, Earth, Spirit (-3), Thaumaturgy (-3), Soul Gaze (-0), The Sight (-1), Wizard's Constitution (-0), Refinement (-2)

SPECIALIZATIONS: EVOCATION Control (Earth +1), Power (Earth +2); THAUMATURGY Complexity (Divination +1)

FOCUS ITEMS: Holly Wand - Earth (+1 Defensive Control, +1 Offensive Control), Mum's Tarot Deck - Divination (+1 Complexity, +1 Control)

ENCHANTED ITEMS: Raven's Red Converse HiTops - Great (+4) Athletics for sprint action, 1 use per session; Raven's Red Duffle Coat - Block 4/Armour:2, 1 use per session; 2 potions slots

ROTE SPELLS: "Bulwark", Earth, Defensive Block, Shifts 7, Duration 1, Stress 1, Holly Wand integral to rote; 3 left for my wife to define

PHASES
BACKGROUND: Mum and Dad went missing at Astley Castle, 31st October 1977. Six months later the castle burned down and black magic effigies were found in an upper room. Raised by my grandparents, my gran tutored me initially in the arts. My talent outgrew her know-how and tuition was handed to gran's close friend Elizabeth Deverell - a wizard of The White Council.
ASPECT: Student of Elizabeth Deverell
RISING CONFLICT: Halloween 1990, found Gran dead in her kitchen. Same effigy was left next to her body as found in castle. My Sight revealed a symbol like a "?" was magically tattooed on to Gran's face. As I called Elizabeth to tell her, a mantis-like demon rose from the shadows and attacked. In my pain and anger I managed to collapse the house on top of it and ran.
ASPECT: Bringing Down The House!

3 Aspects left to define in play.

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DFRPG / Re: DFRPG Campaign - "Town Called Malice"
« on: February 19, 2012, 10:50:58 AM »
The website is a little cleaner now. Still not much on it, but Raven is complete and the latest and (hopefully) final revision. Just added pdf d/l to each of Raven's pages so you can download the sheets and see them clearly.

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DFRPG / Re: DFRPG Campaign - "Town Called Malice"
« on: February 19, 2012, 07:54:05 AM »
A few notes on Raven

She is all about the action. My wife wanted a spell slinging character.

Her Trouble refers to her quest to find her parents (or what has happened, at any rate). Any leads or hints will distract Raven from her current course of action and have her follow. Does this sound ok for a trouble?

Astley Castle will play a very important role in the game. It burned down three years before I was born in real life, but my mother and father (both, now, very sadly deceased) attended parties there all the time, when they were growing up, as it was a hotel and nightspot. The fire really did happen as did finding the black magic effigies and the "?" type symbol scrawled on the door (I neglected to tell that part in the background story). See for yourselves...

http://www.webspinners.org.uk/weddingtoncastle2/new_page_68.htm

It is now, finally, being restored and that will enter into my machinations too!

Plus there is a great old church in the castle grounds. I'll go in a day or two and take some photos to add to the website.

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DFRPG / Re: DFRPG Campaign - "Town Called Malice"
« on: February 19, 2012, 07:46:01 AM »
Everything is worth adding.

If you end up using those summoning rules, please tell me how it works out.

Raven looks good.

PS: We also have a thread on the Resources Board called Spare Character Concepts where you could put Raven White.

Thanks again, I will.

14
DFRPG / Re: DFRPG Campaign - "Town Called Malice"
« on: February 19, 2012, 07:41:51 AM »
So, my main protagonist...

SUBMERGED
NAME: Raven White
TEMPLATE: Wizard
HIGH CONCEPT: Born Spell Slinger
TROUBLE: I Need To Know!
OTHER ASPECTS: Student of Elizabeth Deverell, Bringing Down The House!

SKILLS
SUPERB (+5) Conviction, Discipline
GREAT (+4) Lore, Presence
GOOD (+3) Empathy, Rapport
FAIR (+2) Contacts, Investigation, Resources
AVERAGE (+1) Alertness, Athletics, Endurance, Performance, Scholarship

POWERS: Evocation - Air, Earth, Spirit (-3), Thaumaturgy (-3), Soul Gaze (-0), The Sight (-1), Wizard's Constitution (-0), Refinement (-2)

SPECIALIZATIONS: EVOCATION Control (Earth +1), Power (Earth +2); THAUMATURGY Complexity (Divination +1)

FOCUS ITEMS: Holly Wand - Earth (+1 Defensive Control, +1 Offensive Control), Mum's Tarot Deck - Divination (+1 Complexity, +1 Control)

ENCHANTED ITEMS: Raven's Red Converse HiTops - Great (+4) Athletics for sprint action, 1 use per session; Raven's Red Duffle Coat - Block 4/Armour:2, 1 use per session; 2 potions slots

ROTE SPELLS: "Bulwark", Earth, Defensive Block, Shifts 7, Duration 1, Stress 1, Holly Wand integral to rote; 3 left for my wife to define

PHASES
BACKGROUND: Mum and Dad went missing at Astley Castle, 31st October 1977. Six months later the castle burned down and black magic effigies were found in an upper room. Raised by my grandparents, my gran tutored me initially in the arts. My talent outgrew her know-how and tuition was handed to gran's close friend Elizabeth Deverell - a wizard of The White Council.
ASPECT: Student of Elizabeth Deverell
RISING CONFLICT: Halloween 1990, found Gran dead in her kitchen. Same effigy was left next to her body as found in castle. My Sight revealed a symbol like a "?" was magically tattooed on to Gran's face. As I called Elizabeth to tell her, a mantis-like demon rose from the shadows and attacked. In my pain and anger I managed to collapse the house on top of it and ran.
ASPECT: Bringing Down The House!

3 Aspects left to define in play as discussed in post 3.




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DFRPG / Re: DFRPG Campaign - "Town Called Malice"
« on: February 19, 2012, 07:18:43 AM »
Thanks also.

I would love to contribute to your wiki if you feel there is anything worth adding.

I will peruse your summoning rules. They look a little more concise than those included in the book.

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