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Messages - petroskhan

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DFRPG / Re: Alternate idea about hexing
« on: January 23, 2011, 01:40:13 AM »
You know, this topic has spawned some other questions in our (beginning) group.

Since werewolves are basically using a very narrowly focused sort of "spell" to change, would they be affected adversely by running water?  Like when Nicodemus had Harry under running water, and he couldn't cast, would that affect a werewolf the same way?  Would he be able to summon, and hold onto, the necessary power? 

And what about someone who uses Soulfire?  The magic doesn't really come from him, but it does have to go through him...would he be able to cast under the same circumstances? 

Yeah, we do go off on tangents...a LOT.

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DFRPG / Re: Alternate idea about hexing
« on: January 20, 2011, 09:05:44 PM »
Of course, right after posting, I found a thread on the very topic. 

The answer is exactly what I was afraid of, and actually is what makes this game (and the DresdenVerse) so interesting.  So much is uncertain, and it leaves a TON of room for debate and tailoring to each groups needs/wants.

Thanks for the reply; I guess we won't know for sure 'till Jim answers...I'll wait...

Jim?  Mr. Buthcher?  Hello? 

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DFRPG / Re: Alternate idea about hexing
« on: January 20, 2011, 08:56:13 PM »
I have been greatly enjoying this thread, even though it's made my head hurt.  But, as I was reading, a random question intruded, and I thought I would throw it out there.

A player in our game has a character whose only source of magic is Soulfire.  Now, this hasn't, oddly enough, come up yet, so I will ask:  Would this type of user of magic disrupt technology as a "full wizard" would?  Or is a user of Soulfire not really magical enough to have this issue? 

I am leaning towards him NOT disrupting technology, but would be very curious to see what others might think on the issue.

By the way, if this has been addressed or answered, I do apologize; I did actually search for it, but couldn't find it.

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