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DFRPG / Re: Chloromancy (you know... plant spells)
« on: August 27, 2011, 01:32:45 PM »
"I like the Mycomancer idea, would fit perfectly as the evil twin version to the chloromancer, I think. I tend to create evil versions of the characters for them to fight during a game, if I happen to be the GM. It tends to give each player a time to shine, when "their" villain is up. Plus less need to pull up lots of nameless NPCs to keep 'em busy."
I love this. it's just the kind of warped, evil and totally time saving device that I want as a DM.
I love this. it's just the kind of warped, evil and totally time saving device that I want as a DM.