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Messages - JediDresden

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1
DFRPG / I am lookin for fan updated stats on Mort Lundquist from GS. Help!
« on: December 03, 2014, 02:13:46 PM »
My Search Fu is failing me.  Can anyone point me in the right direction?
Thanks,
JediDresden

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DFRPG / Re: Biker Dresden Gang
« on: December 14, 2012, 03:55:17 PM »
I have been watching SOA and playing Dresden, and had the same thoughts as well.  So I am studiously taking notes... (pulls out paper and pen)... Please, continue.

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DFRPG / Re: Thinking of a new shadowy organization for my game
« on: July 26, 2012, 08:49:00 PM »
I really want a 'Pro- Pure Mortal' group than an anti magic/supernatural group.  One that is designed and operates under the assumption that Pure Mortal Bloodlines is worth more than all the supernaturals around.  I think a little white supremacy mixed with the finances (and secrecy?) of the Bilderberg Group.

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I know in other Fate games they have organizations with stats, I have looked at Starblazers for example.  I would like to make some organizations write ups similar to other games.  Have others attempted this - because if so I do not want to reinvent the wheel, so to speak.

If no one has attempted it where should I start, besides the obvious.  I know it should have aspects, maybe some skills and stunts.  But what sort of benefits - if any should or would an organization give to a PC. I would put some stipulations on belonging to an organization (probably a correct aspect on the PC's Sheet).  I do not want a big benefit, but I think they should get something - maybe a free tag or invoke to use?

For example, what would the White Council's organization sheet look like?  or the Paranet's?  or a group like Marcone's?

Here is my first 2 minute attempt at the White Council:
White Council
Aspects:
Magical Heavyweights
They think they know it all
(and a couple of others)

Skills:
Lore: 7
Contacts: 5
Resources: 5

Stunts:
(I'm at a loss)

Is it Worth it to create Organizations in the DFRPG?  I think it would add extra depth to the setting myself.

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DFRPG / Re: Thinking of a new shadowy organization for my game
« on: July 25, 2012, 02:57:19 AM »
I like these ideas. It is definately helping with the creative juices... Please continue, I am taking good notes.

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DFRPG / Re: Thinking of a new shadowy organization for my game
« on: July 24, 2012, 05:09:06 AM »
Yeah, already thinking about that. Hypocrisy is fun. Delving into some old world Medeval orders I came across one that was founded by some nobility in the 1400's. It was a society of kings and rulers called The Order of the Dragon.  And one of the later members (not founder) was none other than Vlad Drakul.  How is that for hypocrisy?

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DFRPG / Re: Thinking of a new shadowy organization for my game
« on: July 24, 2012, 04:40:12 AM »
Thanks.  Yeah I was thinking something higher end. They would have been tracking and manipulating pure mortal bloodlines for at least 600 years. And definitely shadowy and secretive to stay around that long.  Maybe founded on some Medeval order or something.  There are lots of skeletons in the closets of European nobility. Plus thay are are all interrelated through marriage and alliances.

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DFRPG / Thinking of a new shadowy organization for my game
« on: July 23, 2012, 11:02:41 PM »
I was thinking of introducing a new organization into my game and I need a sounding board from this group. The idea is vague and nebulous at this time, but I was toying with the idea of racial purity. What about a group who believes in the purity of mortals and fights against anything not pure mortal? Scions, changelings and anything supernatural (including wizards) would be fair game for them to hunt. And not just hunt- pure human bloodlines would be tracked and reinforced through the centuries of influence that this organization has had.

What would it look like? What about its goals and agendas? Any help at this time would be appreciated.

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If it was an item of power I wold probably have it handed down through the family as a powerful family artifact generations old- not created by the character.  I was just looking at how it could be done in the DV, and how could be done.  And what it would look like mechanically.  I agree a normal PC character should not create IoP.

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Title says it all. Is it possible to to something like thins in the DV? I think it would be cool for a wizard family to have something like this to keep an eye on the family.  I am sure a Thaumaturgical ritual could, an enchanted item would only have a limited # of times a day, so I am thinking IoP might be best. What do you all think, Any suggestions?

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DFRPG / Re: Which is better - Enchanted items or Focus Items?
« on: July 13, 2012, 01:59:37 PM »
@ ways and means - Can you explain further, I think I understand - just want to make sure.

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DFRPG / Re: Which is better - Enchanted items or Focus Items?
« on: July 12, 2012, 11:24:00 PM »
Good point.  Maybe I will change that specialization to complexity and not uses. That is kind of a rip off for those who specialize.   Hmm... Thinking.... Thinking...

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DFRPG / Re: Which is better - Enchanted items or Focus Items?
« on: July 12, 2012, 08:10:36 PM »
Just FYI - the stats I am using for my character are Conviction and Discipline of 5 and Lore of 4.  My Thaum. specialization is in crafting uses +1 and I have a focus item that gives me a +1 to complexity.  So if I did my math right  - I should be able to make items that are Power 5 effects and usable twice a session.

I don't really need to make up deficits in my casting abilities, however the point of thaumaturgical effects in enchanted items is worth noting.

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DFRPG / Re: Which is better - Enchanted items or Focus Items?
« on: July 12, 2012, 04:39:04 PM »
Sorry for the double post.
I guess a better question would be how is the best way for a wizard to spend a refinement?

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DFRPG / Which is better - Enchanted items or Focus Items?
« on: July 12, 2012, 03:42:37 PM »
It is kind of a question I have already answered for myself, but I wanted the forum's ideas on the topic as well.  It seems to me enchanted items are handy in some specific cases, but for the most part really kind of weak.  My wizard character has an armored shirt, similar to Harry's duster, that he gets a lot of use out of, but the rest of his enchanted items are pretty limited to spells he could cast.  It seems to me if a character invested more in focus items it would give him more versatility and be less limiting.  I can also see enchanted items be useful in a desperate situation to get out of harms way or a last ditch surprise attack to help you get away.  All this is supposing a fairly run of the mill basic wizard with a lore of 4, not a customized, optimized, and tweaked alchemist/ potion maker build.

Is my rambling musings on the matter correct?

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