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DFRPG / Re: So I've been doing stress wrong for years; how does anyone survive?
« on: August 09, 2016, 10:35:13 PM »
That's not how I read that bullet point. To me, "the character has at least one moderate or worse consequence as a result of the conflict" means if you took a moderate or worse consequence prior to concession, you already have taken enough of a penalty and don't need to be further penalized for bowing out (e.g., you've got cracked ribs or the enemy has guessed your plans, you don't need to also have lost your favorite weapon or end up in deep debt or whatever). I guess you could demand that the character take a consequence as their fee for leaving the fight if they hadn't previously taken a hard hit, but that seems contrary to part of the basic description of Concession ("your character doesn’t have to take any consequences you’re not willing to take").
I tend to use the Fate Core book as a resource for a lot of my 'How to run the game' type stuff (especially for the specific rules on assessment/declaration/guess, which I found really clunky in DFRPG). While concession there is largely the same, Core doesn't mention any of that "clear and decisive disadvantage" stuff. It just says "you get to avoid the worst parts of your fate" and warns against undermining the opponent's victory, but it doesn't go into any details or requirements about what makes an appropriate concession penalty. In that book, it reads more that the main penalty for concession is that, y'know, the bad guy got what they wanted, and that's enough of a setback.
In any case, the intent was that my house rule doesn't change the mechanics of concession any, it just says you can forgo the "cashing out" fate point(s) in exchange for conceding after you know what kind of damage you're looking at.
For the record, most of the time the player is more willing to take a consequence and cash out later than to give up the potential fate points. My house rule mostly comes into things when some baddie randomly rolls a +4 and is about to do something really unexpectedly nasty, or hits with a particularly powerful spell, or something of that nature.
I tend to use the Fate Core book as a resource for a lot of my 'How to run the game' type stuff (especially for the specific rules on assessment/declaration/guess, which I found really clunky in DFRPG). While concession there is largely the same, Core doesn't mention any of that "clear and decisive disadvantage" stuff. It just says "you get to avoid the worst parts of your fate" and warns against undermining the opponent's victory, but it doesn't go into any details or requirements about what makes an appropriate concession penalty. In that book, it reads more that the main penalty for concession is that, y'know, the bad guy got what they wanted, and that's enough of a setback.
In any case, the intent was that my house rule doesn't change the mechanics of concession any, it just says you can forgo the "cashing out" fate point(s) in exchange for conceding after you know what kind of damage you're looking at.
For the record, most of the time the player is more willing to take a consequence and cash out later than to give up the potential fate points. My house rule mostly comes into things when some baddie randomly rolls a +4 and is about to do something really unexpectedly nasty, or hits with a particularly powerful spell, or something of that nature.