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Messages - TheRealMe

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1
DFRPG / Re: How to use Foci and Refinements with Sponsored Magic
« on: January 01, 2013, 12:01:53 AM »
To use an example, an appropriate focus would be something like this:

Golden Belt (+1 Offensive Power and +1 Offensive Control with Freya Magic) (2 Item Slots)

See how that meets the description for all of 1, 2, and 3?


No, I'm very sorry.  I see a very big difference between a Focus as you described above when compared to a Focus of +2 for all Freya Magic under any circumstances for also two slots.  Or a Focus of +2 for Offensive Control for only the "Love" aspect of Freyja's portfolio of powers, also for two slots. 

Perhaps my question was not well phrased.  I wanted to know how specific, how targeted a Sponsored Magic Focus needed to be (or how vague it could be).


It sounds like the consensus is that Freyja Magic should be treated like one element (Fire, say) with a Focus that has to be limited to either Power or Control, Offensive or Defensive.  It gives a possibility of four different types of Focus.   

Or should there also be Freyja Channelling vs Ritual?  That gives eight types of Focus possible.

So for each Focus slot, I  would need to specify either Offensive or Defensive, and either Control or Power, (and either Channelling vs Ritual?).
 

2
DFRPG / Re: How to use Foci and Refinements with Sponsored Magic
« on: December 31, 2012, 10:57:52 AM »
Ummmm...   Thanks, but I was sort of assuming that options 1 through 4 were all mutually exclusive and only one was correct.


3
DFRPG / How to use Foci and Refinements with Sponsored Magic
« on: December 31, 2012, 10:31:48 AM »

I have a question about specialization and focus items with regard to Sponsored Magic. We have an upcoming character in our campaign who is literally a Daughter of Freyja.  The character will be using only Sponsored Magic from Freyja; she will not be taking Evocation or Thaumaturgy.

According to one source, Freya was the Norse Goddess of love, beauty, fertility, war, wealth, divination and magic.

Sponsored magic comes with four focus items.  I presume that they could be used for enchanted items as normal, as long as the items go along with the agenda of Freyja. 

But if the focus items are used as a bonus for casting magic, how does this work? 

1) Does the character make a focus with a bonus for "Freyja Magic"?

2) Would the bonus have to be specified as "Freyja Magic Power" or "Freyja Magic Control"?

3) Would the bonus have to be specified as "Offensive Freyja Power" or "Defensive Frejya Power" or "Offensive Freyja Control" or "Defensive Freyja Control"?

4) Or must it be even more specified, such as "Offensive  Freyja War Power" vs "Defensive Freyja Love Control" vs...  ?



Another question: Can such a character take Refinement as a Specialization?  If so, how specific must it be?

Thank you for any responses.



4
DFRPG / Re: Soulgazes
« on: December 16, 2012, 07:20:00 AM »
This Soulgaze that I described above happened during Session 1 of our Dresden Files Campaign set in Boston: “House of Cards”.  The opening story encompassed the first two sessions of that campaign and was just about the best introductory RPG story I have had the pleasure to be involved with.  At every turn, the stakes got higher, and just when we thought that we had a solution to one problem, the gamemaster threw another complication at us.  By the end, we were juggling three or four plot threads against a hard deadline for each.  Well done, and very in the flavor of the Dresden Files. Also, the gamemaster used some of our character generation stories as background bits for this scenario.  If you have the slightest interest in checking it out, including a writeup of those sessions, our forum is here:

http://coloradospringsgamers.yuku.com/forums/41/The-Dresden-Files

But now I will give a more complete answer about why Raz was not in trouble for escaping from prison. 

Raz was denied bail before his trial and thrown into prison, which was perhaps reasonable since the rich young man owned his own jet and so was considered a flight risk.  He knew that he needed to get free in order to clear his name.  But there were also the plots of the powerful fae butler of the Thorne mansion, Myrna.  Myrna made some Bargain long ago with one of Raz’s ancestors to guard the mansion and the Thorne family (or at least that is what Raz believes; he does not know the details of this Bargain and that has always made him uneasy).  In any case, Myrna had Raz’s lawyer (who just happens to be the demonic benefactor of one of the other characters) slip Raz one of Myrna’s rings during a client meeting.  Raz recognized the ring, of course, and planned to use it as a sympathetic connection to stumble his way through the Nevernever to Myrna’s side.

Raz encountered his cellmate Bill as I described in a post above.  Bill was no trouble to Raz after a Soulgaze.  For one, it revealed to Bill that Raz was not the sort of man to harm his sisters, and for another Bill was terrified of true magic.

Midnight approached, the time when barriers between worlds were weakest.  Raz was waiting, having already set up a magic circle using items found in his cell.  He knew that he would be missed; he just planned to return to his cell by morning. Just when he was about to open a rift from his cell into the Nevernever, Myrna opened one from the other side.  She had homed in on her ring to find Raz’s cell.  Myrna was disguised, but Raz recognized her by her actions.  Accompanying Myrna in the Nevernever were another fae and Raz’s sisters Ariadne and Hypatia. Myrna’s plan was for Raz to escape with her.  To cover for Raz during his absence, Ariadne would stay with the extra fae, glamoured up to appear as Raz.  Myrna’s thought was that Ari knew Raz well enough that she could play his part.  Raz opposed the idea of leaving his 17 year old sister in prison, but eventually bowed to the logic of the situation.  Besides, she had volunteered.  But Raz insisted that Bill would not stay in the same cell as Ari.  So Raz, Myrna, Hypatia, and Bill departed the cell into the Nevernever, with Raz’s sister Ariadne and the extra fae playing the parts of Raz and Bill, respectively, for as long as it would take. 

Bill underwent some brainlock due to the experience of travelling through the Nevernever as his first magical adventure, but he recovered. During the subsequent adventures that night and next morning, Bill was able to adjust pretty well to a world of magic.  He hotwired a car for Raz, and acted as a getaway driver.  When it was all over, Raz and Bill returned to their cells with nobody the wiser.  When Bill was released from prison a few weeks later, Raz hired him as his chauffeur, a job he still holds.  Bill is glad that he has a chance to earn an honest living, and despite ogres, faeries, vampires, and pixies, thinks Raz is a pretty decent boss.


5
DFRPG / Re: Soulgazes
« on: December 15, 2012, 02:06:15 AM »
Raz's absence was dealt with.   I only related a Cliff's Notes version here.  More later this weekend.

6
DFRPG / Re: Soulgazes
« on: December 14, 2012, 05:08:14 AM »
This is a significant Soulgaze incident in our campaign. My character, Erasmus Philip Thorne IV ("Raz" to his friends) is the young heir of the House of Thorne, the most prominent wizard family in the New England area, based in Boston. Raz believes that the recent death of his father in a lab accident was engineered by his uncle Lucien Thorne, who planned to take over control of the family before Raz was fully trained. However, Raz was selected to follow his father as Patriarch of the family, mostly due to the support of the family's fae retainers.

One day, out of the blue, Raz is falsely accused of abuse of his own under-age sisters and is dragged out of his mansion by the police. Since he is a fine upstanding citizen, he goes with the police. At his hearing, he is denied bail. Clearly, someone has manufactured significant evidence against him. Raz realizes that he must get free in order to prove his innocence, and to keep the mansion and his sisters from being taken by his uncle. As he is led off to his cell, he is in a foul mood.

Raz is taken to his prison cell. He is already considering what sort of spell it would take to escape the place so that he could have an opportunity to prove his innocence. Raz's cellmate is a very large, well built man, head shaved and sporting numerous tattoos. This man towers over the slightly built Raz. Already, it seems there are murmurs about Raz's supposed crimes, and the large man brings this up in a threatening manner.

"I'm innocent," Raz tells him.

"Right! Everyone in this place is innocent," the large man replies as he moves toward Raz, pounding his fist in his palm a few times. "I've got kids of my own, so I don't take kindly to..."

"I've no time for this," Raz mutters as he looks directly into the large man's eyes. A Soulgaze is triggered and Raz and his cellmate suddenly discover the truth of each other's innermost being. The cellmate Sees that Raz is a person of great power, and is outraged at the false accusations that have come his way. Raz Sees that the large man is certainly a criminal, but not a bad person at his core, having fallen on hard times and chosen the easy way out.

The large man stumbles back. "What was that?"

"Magic," Raz starts to explain, keeping his voice low. "Here's how it is... Uh, what's your name?"

"Bill. Bill Bailey."

"Here's how it is, Bill. I'm a powerful wizard. Yes, with real magic like you just felt. I could pull out your soul with the wave of my hand if I really felt like it. Now, I'm going to be very busy shortly, and I need you to stay out of my way. Understand?"

"Yes," Bill replies weakly. He goes back to the far corner of the cell. Raz starts examining the contents of the cell for items he could use in a thaumaturgic ritual.

Of course, Raz does escape through the Nevernever and eventually manages to clear his name.  Bill actually helps in this.  Later, when Bill gets out of jail, Raz hires him as his chauffeur.   One of Bill's new aspects is "Adjusting nicely to a world full of magic and monsters."


7
DFRPG / Re: The interaction of potions with a Crafting Frequency bonus
« on: December 14, 2012, 04:41:11 AM »
Here is the text from Your Story, page 280:


==================================
Crafting Specializations

Crafting specializations for items and potions aren’t used for control of complexity; they usually affect frequency or strength without making you spend an extra slot to do it.  A frequency specialization allows you one more use per session.  A strength specialization increases the effect strength of your basic enchanted items by 1 (this strength specialization bonus can’t be traded in for an additional per-session use).  In the case of potions, the can create stronger potions, or ones that you can get two uses out of.  Alternately, a crafting specialization may be applied to increase the limit on how many bonuses may be placed on a single focus item (a focus specialization).

You can create focus items which are used to provide frequency and strength bonuses for crafting when making other items and potions.  That said, you can’t create a focus item that helps you create other focus items.
==================================


Now, given these rules, my question is: if my wizard makes a potion or one-use magic item with a duration of (let us say) 3 exchanges, what does an added Frequency focus or specialization give? Does it give two identical uses of 3 exchanges, or does it give one use of 4 exchanges?

8
DFRPG / The interaction of potions with a Crafting Frequency bonus
« on: December 07, 2012, 07:23:01 AM »
I have a question about how enchanted items (or potions) interact with a Crafting Frequency specialization (or focus). 

My wizard, through his Lore and a specialization and focus (lab equipment) has a total of an 8 strength in Crafting.  He has made the following "potion" (ie, one-use enchanted item):

Umbrella of Cloaking (Spirit based):  4 shifts vs perception of potential observers; covers a small group under the umbrella; duration of 3 exchanges.

Now, let us say that he purchaces Refinement and acquires an additional focus or specialization (does it matter which, aside from the need of the specialization pyramid?) for Crafting Frequency of 1.  Does this mean that he has the equivalent of two such umbrellas that each last 3 exchanges?  Or does he have one umbrella that lasts a total of 4 exchanges?  Is the answer different if this is built as a potion versus an enchanted item?

Thanks for any responses.

9
DFRPG / Re: Share our cities?
« on: December 19, 2011, 12:49:35 AM »
This is not very organized, but includes threads on our Dresden Files Game based in Boston.  This has information on our city building, characters, and session reports.  Pictures are included.

http://coloradospringsgamers.yuku.com/forums/41

10
DFRPG / Re: Writeable/Safeable Char. Sheet?
« on: August 06, 2011, 08:41:45 PM »
Imp, thank you for your hard work.

11
DFRPG / Re: Writeable/Safeable Char. Sheet?
« on: August 04, 2011, 05:01:13 AM »
Imp,

These character sheets, especially with the Hunger Track and the Shapeshifter, would be extremely useful to me and my group...  if only I could save them.  Certainly it is possible for me to save other incarnations of this sort of Dresden character sheet without the full Acrobat suite.  Could you please look into Properties or something to set it so that we can save data in the fillable fields.  Your suggestion to use "Save as" will only save it as text for me, which is pretty useless as the text file is not formatted very well.

Also, I seem to have trouble downloading the Spellcaster version.  Perhaps there is a bad link.

Thanks.

12
DFRPG / Re: Question reguarding the setting.
« on: August 03, 2011, 07:37:24 AM »
Or you could run in the modern day, but your player is an immortal centurion or something.

13
DFRPG / Re: Adding Players after initial character/city creation?
« on: July 29, 2011, 03:38:12 AM »
Here is a suggestion:

When the new players are designing their characters, have the old player characters in the mix for Guest Star slots.  All the new characters should get a Guess Star slot to generate the correct number of aspects.  At least some of the old characters should get a Guest Star slot to generate connections to involve them with the new characters.  You may or may not decide to let the old characters change an aspect.

Also, I would suggest that each new player get to add to or elaborate on a city face and / or location.

14
DFRPG / Re: loup garou vs Warden Sword
« on: July 21, 2011, 03:52:15 AM »
From Bob the Skull, in Fool Moon:

"Only a silver weapon can hurt a loup-garou, and not only that, the silver has to be inherited from a family member."

Also, in game terms, at least, a Warden's Sword can only cut through a level 6 enchantment.  I'm pretty confident that the MacFinn bloodline curse is stronger than that. 
(click to show/hide)

15
DFRPG / Re: Pixie Minions and the rules
« on: July 19, 2011, 04:18:52 AM »
Sadly, our gamemaster seems incapable of compelling us.  Most of the time we each limp through the session with a single fate point.

But anyway, it seems that the consensus is that the pixies should be an aspect or part of an aspect, and that that apect should be used to modify Contacts die rolls?   

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