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Messages - arete

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1
DFRPG / Re: Sponcered Magic ideas.
« on: February 15, 2011, 06:30:25 PM »
I will posted the 2 sponcered magics using this system later today.  Thanks for updating.

2
DFRPG / Re: Could Sponsored Magic cause "mutations"
« on: February 14, 2011, 07:52:03 PM »
We actually do not know what titiana was thinking, but it sounds reasonable to me that she would give anyone summer magic in a deal especially a kotc.  He will have to borrow fate chips someday, and she will get to have him as a tool on rare oocations.   

3
DFRPG / Re: Sponcered Magic ideas.
« on: February 10, 2011, 07:26:52 AM »
I had my wizard take specialization in neuromancy before I will allow him to get the sponcered magic.

4
DFRPG / Re: Sponcered Magic ideas.
« on: February 09, 2011, 11:25:40 PM »
I agree with your accessments.  I am glad you made them it will help my group make up additional sponcered magic.

5
DFRPG / Re: Sponcered Magic ideas.
« on: February 09, 2011, 10:55:13 PM »
Just a quick correction.  Hellfire  gives +1 power and complexity to any spell that is intended to inflict stress or conseqences.  It does not give control and the fluff text says "hellfire likes to inflict pain and harm, but isn't particularly concerned about being controlled".  

6
DFRPG / Re: Vehicles In Combat
« on: February 09, 2011, 07:07:15 PM »
there are vehicle rules in Star Blazers and Strands of Fate that you might find useful.

7
DFRPG / Re: Sponcered Magic ideas.
« on: February 09, 2011, 06:59:23 PM »
Thanks you,  this is really helpful.  Looks like I was within the scoop of these rules.

8
DFRPG / Re: Sponcered Magic ideas.
« on: February 09, 2011, 08:23:19 AM »
yes. 

9
DFRPG / Re: Sponcered Magic ideas.
« on: February 09, 2011, 08:05:54 AM »
hmm let me try to be more specific.  Sorry for not being as direct as I could be.

I see kemmierian necro has more of a specialization, and not having a big sponsor.   I figure using the example kemmierian necromancy it seems likely that anyone can create a "sponsored magic" that allows a wizard to further specialize in a field of tham.  I also think it would be possible to make these types of specialization without becoming a lawbreaker.  

10
DFRPG / Re: Sponcered Magic ideas.
« on: February 09, 2011, 07:24:19 AM »
Ty.   I spell like crap, and my phone does not spell check.

11
DFRPG / Re: Sponcered Magic ideas.
« on: February 09, 2011, 06:52:32 AM »
The major complaint is that they are both mechanicly the same.  They perform pretty much thbe same with the system, but with huge fluffy differences.  I would like to say that I believe that issue is specific to my group, and not exacly what I want to discuss here.

I want to focus on usng the sponcered magic for necromancy and applying it to other areas of tham.  In my current case we are working out this sponcered magic to be a greater understanding of neromacy.  Likely to result in something like accessing the akishic (sp) record for fluffy.

I would assume if necro can do it all areas can do it, and it should not have to be just evil people.

12
DFRPG / Sponcered Magic ideas.
« on: February 09, 2011, 02:52:57 AM »
My wizards wanted some mechanical differences because they felt the fluff was not enough for them.  I told them they could take 1 sponcered magic like kremliar (sp?), but for a legal stuff like wards.  I figured I would require them to put 1 point of specialization toward their choice before paying th 2 refresh for the sponcered magic.

Thoughts?

13
DFRPG / Re: A Changeling, White Court Virgin... Thing?
« on: February 09, 2011, 02:41:25 AM »
It should be a really weird mix like a troll/Raith

14
DFRPG / Re: A Changeling, White Court Virgin... Thing?
« on: February 09, 2011, 02:23:12 AM »
That sounds awesome from a gm perspective.  You can compel both societies on the character, and it could a really weird character.  Besides what wc couldn't use summer magic?

15
DFRPG / Re: Limits of Defence Stunts ?
« on: February 08, 2011, 05:26:32 AM »
I do not have the book on me, but based on all the stuff I have read defensive stunts would be a +1 or an effect.  It does not seem op given that inhuman speed is roughly 4 stunts for 2 refresh and gives +1 defense.

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