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Messages - Cullen

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DFRPG / Back from the grave
« on: October 18, 2011, 09:50:30 PM »
Back after a long hiatus.  Any of the old crew still around?  Does the chat room still work?

Also, hi to all the folks that have joined since I left.  I hope to get in a game again soon.

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DFRPG / Re: Could a wizard turn himself into a WCV?
« on: March 10, 2011, 06:42:07 AM »
I'd say, if you wanted to have a wizard(ess) that bound him/herself to an emotion sucking demon, then it'd be perfectly fine.  That's all that a WC is, when you get down to the bare bones of it.  We have precedent that one can bind themselves to demons
(click to show/hide)
so that part is perfectly fine, in my head.  Where you get into unsteady waters seems to be in using the same exact demon that the WC are bound to.

The way I'd do it, is have my character bind him/herself to a demon that promised something similar to what the WC have.  I could see a wizard(ess) that was enamored with the WC, having a quest to become like them.  However, I'd have there be a catch to it.  Maybe they're nearly unable to control the powers they gained.  Keep in mind that Thomas, who's had this hunger for at least the past ten years, is nearly unable to control it.  Could you imagine all of a sudden being opened up to a hunger that you've never had before?  Maybe the hunger has sapped their magical energy or it's tied to their magic in some way now.  Also, I'd say the kind of person that would want to be like a WC probably would be more than just a little unhinged.

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DFRPG / Re: A villian for your games...
« on: March 07, 2011, 05:19:32 AM »
I have to say, I really like this villain.  Sympathetic, but still incredibly creepy.  Excellent job on her backstory.

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DFRPG / A counter-spell focused practitioner
« on: February 05, 2011, 04:18:31 PM »
I was looking through Our World, reading the various characters and their custom powers/stunts and came across Thorned Namschiel's Spell Eater power (Shown below).  This lead me on a tangent, thinking about a character that re-directed his opponent's force when attacked, like a counter puncher or even Harry's wards.  Essentially, the character would have a high concept reflecting the fact that he didn't attack unless attacked, as well as a few custom powers, maybe one giving him a bonus to lore when trying to asses the strength of an opposing spell.

Anyone have any thoughts on this?  I think it'd be neat to play a character that was, as I like to call it, a realistic pacifist.

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DFRPG / Re: Summoning a construct/creating a Golem
« on: November 13, 2010, 07:39:04 PM »
Sorry about that Ninja, should have guessed.  My iPhone does that to me all the time, makes me say duck way too much.  Anyways, yeah I've thought about making him a crafter.  It'd probably make it easier.

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DFRPG / Re: Summoning a construct/creating a Golem
« on: November 13, 2010, 07:03:36 PM »
That'd be kind of neat.  In Our World, it says that the dogs are 'shadows' of Ancient Mai's personality, so it would sort of make sense for one of the AI's to react similarly as the character.

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DFRPG / Re: Summoning a construct/creating a Golem
« on: November 13, 2010, 05:43:13 PM »
Alright, these are a few Golems I've written up.  One thing I'm not sure of is how many skill points to give them.  The examples given on p.29-32 in Our World have a varying amount of skill points (16 for a wardhound with a refresh of -9, 14 for Cassius' snakes with a refresh of -4).

Anyways, hopefully these make sense.  *note, they currently have no stresses or high concepts yet. **the Commands are the commands for the AI (all would be AI based, tell me if you think the commands are too broad)
Quote
Assassin (Close-Range) (refresh 21)
   Powers
      Claws (-1)
      Diminutive (-1)
      Addictive Saliva (-1)
      Spider Walk (-1)
      Cloak of Shadows (-1)
      Speed (-2)
      Supernatural Sense (-1)
      Venomous (-2)

   Stunts
      On my Toes (-1)
      Too Fast to hit (-1)
      Swift and Silent (-1)

   Commands
      Follow Target (-2)
      Avoid Detection (-2)
      Apply 'Saliva' when Target is Unaware (-2)
      Kill Target once Caught Unaware (-2)
Notes- Not necessarily something he'd use but I thought it was a neat idea.  Not a hundred percent sure if I can actually give it the saliva or not though.  As to choosing targets, it would need something like hair, blood or detritus like that to choose it's targets.


Swarm (Refresh -14)
   Powers
      Claws (-1)
      Diminutive (-1)
      Speed (-2)
      Pack Instincts (-1)
      Supernatural Sense (-1)   
Stunts
      On my toes (-1)
      Too Fast to hit (-1)
   
   Commands
      Respond to verbal commands from Cal (-2)
      Swarm Target (-2)
      Kill Target (-2)
Notes-I thought of these sort of like Cassius' snakes.  They'd work together, like a tiny wolf pack, to take down the target.


Sentinel
   Powers
      Claws (-1)
      Breath Weapon (-2)
      Hulking Size (-2)
      Strength (-2)
      Toughness (-2)
      Speed (-2)
      Supernatural Sense (-1)

   Stunts
      No pain, no gain (-1)
      Subtle Menace (-1)
      Mighty Thews (-1)
      Good arm (-1)
      Wall of Death (-1)

   Commands
      Remain stationary, unless something threatens the target(-2)
      Defend pre-determined target(-2)
      Eliminate threat(s) to target (-2)

Notes-This is more like a combination between Mai's Wardhounds and the Chlorofiend.  Something that guards an area, like a treasure, home or whatever. 

-MyNinjaH8sU
       What do you mean by a drafter?

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DFRPG / Re: Summoning a construct/creating a Golem
« on: November 13, 2010, 02:54:22 PM »
Thanks to both of you, I appreciate it a great deal.  I was planning on having the character create the shells using Earth Channeling.

As to the Marsters-style speech, I had to admit it made me think, ''What in the hell is wrong with this guy?  There is no way his advice can be taken seriously.''  Thank you for proving me entirely wrong and teaching me a valuable lesson on judging a book by it's font.   ;D

Edit: A Golem wouldn't count as an Item of Power, or an enchanted item correct?

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DFRPG / Summoning a construct/creating a Golem
« on: November 13, 2010, 06:20:35 AM »
Alright, first of all I'm new to the Dresden Files RPG.  I've been reading the books for a couple years now and recently found out about the rpg, so I picked up the books and started reading.  I've always found the best way to figure it out is to just go ahead and make a character.

Anyways, to the point before I start rambling too much.  The character concept is a focused practitioner who creates constructs and golems.  Reading through Our World, it discusses Artificial Intelligences, but doesn't discuss the complexity to create it.  The same with creating the shell of the Golem.  Does anyone have any ideas?  Thanks for your help, it's appreciated a great deal.

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