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Messages - stocke2

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DFRPG / Re: Wheel of Time DFRPG conversion
« on: November 10, 2010, 08:19:38 PM »
not sure that i would make superhuman smell, because it can be nullified by someone who knows about them like using something with a stong smell ammonia or something. possibly even placing a taggable aspect

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DFRPG / Re: Wheel of Time DFRPG conversion
« on: November 10, 2010, 08:16:51 PM »
wolf brother could be done with some powers like superhuman smell, superhuman hearing, and a feat for talking to wolves, plus a feat for dreamwalker that could also be taken by others to be able to enter the dreamworld

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DFRPG / Re: Wheel of Time DFRPG conversion
« on: November 09, 2010, 09:18:17 PM »
in any case, over uses of power will bring suspicion or fear from the populous, that is just the state of affairs in the world....and worse if the seanchan find out...or the white tower

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DFRPG / Re: Wheel of Time DFRPG conversion
« on: November 09, 2010, 04:47:21 PM »
i wouldn't put them in a dresden files game, they would be the only magic in the setting so campaign with dfrpg caster power is moot anyway, i don't think the cost should necessarily be too terribly high.

I would think that you are going to have o have a high concept of either ashaman or sister basically something that says your a channeler, that will in fact be a BIG compulsion aspect really big. sisters are distrusted and must follow some rules as well as bow to any who are more powerful than themselves, and ashamen are feared because they are men who can channel and are regimented as well.

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DFRPG / Re: Magic can make you rich! (Wait, no it can't)
« on: November 09, 2010, 06:36:07 AM »
in one of the books it is noted that you can get rich using your magic and others have, i think the question is put to harry as to why he never did, when he could have.

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DFRPG / Re: Wheel of Time DFRPG conversion
« on: November 09, 2010, 06:33:54 AM »
maybe have the difficulty to unravel  a weave, for anyone other than the one who tied it, be affected by how many shifts you get when tying it, so say base diif 2 or 3 to tie the weave, if you get 5 shifts then diff 8 or something like that, or could even double that, and you could tag aspects while tying the weave to make it purposely harder to unravel, then unraveling would not be a one shot trick, but an extended roll taking some time, the way it does in the books

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DFRPG / Re: Wheel of Time DFRPG conversion
« on: November 09, 2010, 04:34:23 AM »
prolly block yes, unless tied off then is a check to feel out the knot and a set difficulty to attach the knot and unravel it

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DFRPG / Re: In Need Of GM For PbP Game
« on: November 08, 2010, 03:24:36 AM »
never played pbp how does that work out?

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DFRPG / Re: Wheel of Time DFRPG conversion
« on: November 08, 2010, 03:19:13 AM »
this a conversion i had been thinking about as well, especially with towers of midnight out recently. I would however change the standard stress boxes to 5 like normal fate games, i don't think that WOT should be quite as crunchy as dresden WOT characters don't get beat to a pulp quite as easily and often as dresden

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