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Messages - Selrach

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1
DFRPG / Re: Can i have a Pegasus as an IoP
« on: December 19, 2011, 09:51:54 PM »
Do you have to have a separate skill pyramid for your companion or do they fall into your own skill pyramid?

2
DFRPG / Re: If someone would like to try and develop some powers!?
« on: December 03, 2011, 05:14:59 AM »
It's a nice system but wouldn't it be easier to have an aspect covering your Allomancy? If they are an Allomancer, they would have the necessary metals to fuel their powers and not need any special effort to acquire them. Invoking the aspect would represent "burning" the metal and getting an increased effect and if you "ran out" it would be a compel.

I agree with a rebate similar to Feeding Dependency for the powers.

3
DFRPG / Re: If someone would like to try and develop some powers!?
« on: November 28, 2011, 09:17:48 PM »
Alemancy is from the Mistborn series by Brandon Sanderson. Alemancy is a metal based magic that uses the properties of metals produce a variety of effects. Anywhere from controlling emotions, enhancing the body or fling metal about.

4
DFRPG / Re: Need help Finishing a Creature
« on: November 22, 2011, 04:28:35 AM »

5
DFRPG / Re: Need help Finishing a Creature
« on: November 18, 2011, 09:21:43 PM »
By the flavor and the wording of the stunt I would  you say no you don't get a supplemental. You can't take an action so you can not supplement it.  I do like your stunt and I am adding it. They have reached -8 refresh here..should  I bump their skills up a level?

HC: Saber Toothed Gnome
T: They're Damn Heavy
Additional Aspects: Tiny but Fierce

Powers:
[-1] Natural Weaponry: Tusks: Weapon 2 
[-1] REALLY BIG Tusks: Tusks are Weapon 4
[-1] REALLY Damn Sharp: Tusks ignore 2 points of armor
[-2] Inhuman Speed
[-1] Built-in, Natural Targeting Brackets: When charging (see above) his attack roll with tusks gains a +1.
[-1] Diminutive Size 
[-1]Force of a Locomotive, Size of a Breadbox: When you charge an opponent, you hit HARD.  After a successful charge attack (ie, a successful tusk attack roll after having moved at least one zone) you inflict stress on your target as normal, and also may choose to sacrifice your next action (in the following exchange) to count the attack roll as a successful maneuver on your part (requiring no additional rolling), placing a maneuver aspect like Knocked Senseless or Ass Over Teakettle on your victim.

Skills:
+3 Good: Athletics, Fists, Might
+2 Fair: Altertness, Stealth, Survival
+1 Average: Intimidation, Empathy, Investigation

Stress Tracks:
Physical: 00
Mental: 00
Social : 00

6
DFRPG / Re: Need help Finishing a Creature
« on: November 18, 2011, 06:50:27 AM »
I kinda confused by the wording of the stunt...Is it supposed to do damage and apply and aspect? The wording keeps making me think it only does one or the other for some reason.

7
DFRPG / Re: Breath Weapon uses what Skill now?
« on: November 18, 2011, 06:15:11 AM »
I think I wanted to have the option to add a defense trapping to Guns because I wanted to...So this point will no longer be pursued.

Hmm will think on better name for Weaponlike Natural Weapons.

I still think scaling the weapon value off a skill has some merit, but I fluffed my defense roll (ran out of ideas and arguments) and so I am taken out of this conflict with the moderate consequence "Silenced with Logic" for now anyway...


8
DFRPG / Re: Need help Finishing a Creature
« on: November 18, 2011, 04:53:28 AM »
Not positive on the name yet but it's bouncing between Sabre Toothed Gnome and Mini-taur.  Not sure about the skills I just slapped them on. Any suggestions about them are fair game.
The charging and area attack ideas are cool but they don't fit my original  (half delirious) image. They could be alternative breeds....

HC:?
T: They're Damn Heavy
Additional Aspects: Tiny but Fierce

Powers:
[-1] Natural Weaponry: Tusks: Weapon 2 
[-1] REALLY Big Tusks: Tusks are Weapon 4
[-1] REALLY Damn Sharp: Tusks ignore 2 points of armor
[-2] Inhuman Speed
[-1] Built-in, Natural Targeting Brackets: When charging (see above) his attack roll with tusks gains a +1.
[-1] Diminutive Size 

Skills:
+3 Good: Athletics, Fists, Might
+2 Fair: Altertness, Stealth, Survival
+1 Average: Intimidation, Empathy, Investigation

Stress Tracks:
Physical: 00
Mental: 00
Social : 00

9
DFRPG / Re: Breath Weapon uses what Skill now?
« on: November 17, 2011, 07:27:23 AM »
I have read the last two pages ;D

Funnily enough, it seems we are mostly sitting at the same place on this...The I Dunno let me think about it stage. Basically I was just throwing in my .02 on this...

10
DFRPG / Need help Finishing a Creature
« on: November 17, 2011, 07:05:16 AM »
While thinking of arguments for Sanctaphrax, I came up with an amusing idea for a creature  but had no real idea but some basic concepts.

The base idea was a little gremlin with Gigantic tusks and maybe some speed powers. I can think of no name nor justification for why...but want to make it anyway.

HC: Little Dude with Huge Tusks
T: They're F*ing Heavy 

Powers:
[-1] Natural Weaponry: Tusks: Weapon 2 
[-1] REALLY Big Tusks: Tusks are Weapon 4
[-2] Inhuman Speed

Skills:
+3: Fists Athletics

11
DFRPG / Re: Breath Weapon uses what Skill now?
« on: November 17, 2011, 06:53:59 AM »
@2: Channeling does do more damage potentially...You get focus items and you can take mental stress and/or consequences to further turbocharge it. What I meant was that it would be about equivalent to a base evocation.  As for the multi-skill question, every time I have seen the power posted there has been nothing from stopping you from taking all the upgrades. I assumed that ranged attacks would default to fists and ranged to guns. Are you saying if I make a character with Claws and then later he discovers he can shoot them like missiles, that this ranged attack uses Fists?

@3: Why can't it add a defense trapping to another skill? Also the name bugs me, because to me it implies that claws are not part of a character's body. Also it seems a bit redundant unless you really want to use Weapons. From the way this power is described you can just use fist and this power justifies blocking most attacks ( my claws are diamond hard or I'll just blind him with my eye beams). I can understand what you are going for with this Power flavorwise, but I am not sure if an Weapon 2 that can not be disarmed and is always with you is worth 2 refresh. As for the name maybe something like, Weaponlike Weapons or something. Maybe Weapon Shaped? Dunno needs thinking.

@4: Had no problem with this, it is just when I read the power the first thing that popped into my head was an exploding fist, which made me giggle.

P.S. Damn right.

12
DFRPG / Re: Breath Weapon uses what Skill now?
« on: November 17, 2011, 05:47:25 AM »
First, does Area Weaponry require Ranged Weapon?

Second, I feel like this might be a little under powered...because the advantage of a breath weapon is supposed to be that you can use it indefinitely, but I feel like that would rarely come up.  I humbly plug my suggestion for having the Weapon Value of Breath Weapon scaling off one of the lesser used skills like Endurance, Might or even Conviction. This would make the ability scale better into later refresh and make it about equal to channeling in base damage.

Third, why can the integrated weapons Power only run off Weapons? I mean if my natural weapon is eye beams, wouldn't it make  more sense to defend with Guns and for claws wouldn't it make sense to defend with Fists? I think trying to separate out the different trappings into different skills  is a noble pursuit, but not really worth it. This makes the powers less useful as it requires a player to tie more skills into its use and by extension makes it even more expensive.

Fourth, I laughed at the idea of Melee Weapon with the explosive power but no ranged. 

P.S. Eye beams still rule.

13
DFRPG / Re: Say My Name, Say My Name: Name Magic, What is it?
« on: November 13, 2011, 04:15:08 AM »
I think it would be easy to just use "Master of Name Magic" as an aspect you can invoke to know true names and gain bonuses on magic where you know the target's true name.

14
DFRPG / Re: High speed crashes
« on: November 13, 2011, 04:11:35 AM »
Consequential contest Driving vs Athletics of Renfield (if the Renfield is trying to hit the car) with the result being Moderate consequences and the car slowing down and/or stopping? As for what happens to the Renfield that's up to you, could be anywhere to consequences to just squish. It's a bit harsh but as tetrasodium  said car crashes are serious business.

15
DFRPG / Re: Breath Weapon uses what Skill now?
« on: November 12, 2011, 07:01:06 AM »
What if the Weapon value of Breath weapon scaled off a skill like Might?

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