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Messages - pulphero

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DFRPG / Re: Killing in the Game
« on: January 08, 2011, 04:55:03 AM »
it looks like I was getting to fast and loose with the spell check  ;) I meant bodies. leaving a trail of old women in you wake might be problematic but at least you won't be dodging paternity suits.

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DFRPG / Re: Killing in the Game
« on: January 06, 2011, 11:45:14 PM »
    One way to encourage players to be more careful with leaving biddies in there wake is to let them run to emissaries of a large power that they can't continue there normal life and persuading goals after making a mortal enemy of. One off my Hunter the Reckoning games became a game of being on the run from the cops and the FBI after shooting at the cops from a car licensed in there name. After that they where able to interact with the world in a less D&D way.


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DFRPG / Re: Odd City Settings?
« on: November 16, 2010, 02:09:40 AM »
Thats a pretty cool idea there, but do Crockett and Tubbs make an appearance?
8)

Not yet but it is on the docket. I'll probably introduced them as some slick suppliers with a cigar boat and let the PC figure out that they are cops on there own.

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DFRPG / Re: Odd City Settings?
« on: November 13, 2010, 09:05:57 PM »
    I just started a game set in 1984 Miami. The players are a white court vp who is a small time club owners and a Russian sorcerer / dealer. they are trying to navigate red court cocaine cowboys, white court who controls the traditional vice markets and an old money Dionysian (summer fey) cult who are clashing to see who runs the city.

They are still trying to recover their money laundering attorney (who has the numbered accounts) from the red court

its been fun so far.

 Also the sound track I have running the the back ground is a lot of fun

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DFRPG / Re: [Proposal] New Child Board: DFRPG Resources
« on: October 29, 2010, 04:47:08 PM »
I would find that very useful. One thing I was thinking that would be handy to have a big sheet of aspects for on the fly NPCs

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