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DFRPG / Spell Advise
« on: May 23, 2015, 02:42:12 AM »
Hello, everyone,

So, I am finally getting into a Dresden game.  My ST is letting me play a wizard and I'm trying to come up with my rote spells.  I've created some and I was hoping to get some feedback on them before I presented them to my ST.  Would guys be able to tell me what you think?

Name: Gravnum
Effect: Gravity Shield
Type: Earth Defensive Maneuver
Shifts: 5 in total (Four for natural Conviction plus one for Gauntlet)
                2 shifts for 1 point of armor
                3 shifts for 3 exchanges
Description: This spell creates a small field of repelling gravity around the user.  For two exchanges, the spell creates one point of deflection armor.

Name: Gravock
Effect: Gravity Swing
Type: Earth Attack Maneuver
Shifts: 5 in total (Four for natural Conviction plus one for Gauntlet)
                4 Weapon Damage
                1 shift for Aspect “Prone”
Description: This spell creates a force of gravity that when it connects lifts the target of the ground, knocking them “Prone”.

Name: Vicitus
Effect: Water Shield
Type: Water Defensive Maneuver
Shifts: 5 in total (Four for natural Conviction plus one for Gauntlet)
                3 shifts for 3 points for armor
                2 shifts for 2 exchanges
Description: This spell creates a tower shield of water on the arm with the water gauntlet that can be used to block incoming attacks.

Name: Attractus
Effect: Magnetic Charge
Type: Earth Maneuver
Shifts: 5 in total
                5 shifts for the Aspect “Super Magnet”
Description: This spell causes two metal objects to become bonded to each other and pulled towards each other.  I.E. a belt buckle becomes “magnetically attracted” to a trash can.


Thanks for your help!

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