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DFRPG / Re: question on healing
« on: December 27, 2013, 11:02:21 PM »I think there are two sides to this. It's not only the caster himself who has to know precisely what he is doing, but the patient, different from what regular medicine can do, has to let it happen to a certain degree. If he doesn't, I think it acts sort of like a threshold (not linked to a special skill, just an inherent part of a human being that allows him to withstand magical changes to his body), reducing the effectiveness of the spell.
If we didn't want to build up a threshold-style subsystem, perhaps this be a good opportunity for the GM to Invoke (or Compel) an Aspect to make such a spell easier, harder or impossible? Like "Harry Has My Back" could be Invoked for a bonus (or just to allow the spell to happen), whereas "Trusts Nobody" would be something interfering with the process.
My group doesn't let consequences be completely removed, but does let them be lowered a step. The cost is 4+value of consequence to reduce to down to one. Mild consequences can be removed this way.
6 shifts to remove mild.
8 to make moderate mild.
10 to make severe moderate.
Extreme consequences cannot be recovered this way.
So, if you wanted to let them completely remove the consequence, I'd add the two together. Removing a moderate would then be 14 shifts. Removing a severe would be 24.
I think this is a good plan. If I feel it appropriate to the game, I'd feel alright with it.