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DFRPG / Re: Highway to Hell - A Cityless DFRPG campaign
« on: September 26, 2013, 03:53:09 PM »
Some Kind of Monster
The conflict turned into a chase as Magog rampaged through another wing of the hospital, trying to block the hunters’ pursuit with rubble. Clay pounded after the denarian, while everyone else got to their bikes. Bill climbed on Carter’s - he was done with this “not shooting people” nonsense and he wanted a stable firing platform.
Magog left patients, staff, news crews, and police staring in his wake. The gang roared after the denarian and the cops sprang into action a few desperate moments later. Leonard State Hospital was surrounded by miles upon miles of flat farmland broken up by right-angle roads as straight and even as graph paper. There was no place for him to hide out there, so he went for the maximum security SSP building. At the very least he could buy some time to recover by unleashing violent lunatics on the crowd and seeking asylum (ahem) within. He powered through the police barricades, shrugging off incoming fire and tossing squad cars and their occupants aside like a living avatar of Michael Bayesian mayhem.
It was the best plan the deranged monkey could manage, and he nearly got away with it, besting half the group early on in the contest and pulling a third victory against everyone else but Scott just as he reached the outer wall to the prison loading dock. Scott had one chance, and he burned fate points to put his “Hard to Start, Hard to Stop” bike down hard on the deck, powersliding it into Magog’s legs and sending the beast to the asphalt. Scott beat the demon in a Speed roll next, grabbed the opportunity, and punched the thing right in its ugly face. Magog pummeled the parking lot into craters but Scott was (just barely, thanks to a free tag on Magog’s “Holy Crap It’s a Concussion”) too fast for the ape. Then Bill and Carter rounded the retaining wall and Bill blew out Magog’s knee with a well-aimed pistol shot. Magog was Taken Out, and Clay, Scott, and Ajaz beat the beast until he shifted back into a bloodied and unconscious Tannhauser.
The Frayed Ends of Sanity
Only seconds had passed, but the police would be quick to regroup and then everyone would be going to jail. Clay hijacked a Hostess truck from the loading dock while Bill and Ajaz loaded Tannhauser into the back. Scott and Carter led the way on their bikes, and the rolling interrogation room charged forth into moonlit Kansas farmland, four squad cars right on their heels with the promise of more to come if they didn’t lose them quickly.
Carter and Scott split up, drawing off three of the police cruisers. We cut back and forth between Carter’s chase (a contest), Scott’s pursuit (also a contest), Clay’s contest against the lone remaining trooper, and the conflict between Tannhauser, Bill, and Ajaz in the back of the truck.
Scott got the upper hand early on, using his bike’s superior acceleration to simply outdistance the cruiser on the straight heartland roads. The cop car had the advantage in top speed, though, and with nowhere to go, Scott saw his lead eaten bit by bit by the cruiser’s relentless acceleration. It was neck and neck (both sides had 2 accumulated victories) until Scott saw a tractor’s lights up ahead. Scott rolled Balls, playing a deadly game of chicken. The startled farmer swerved, blocking the entire road. The trooper braked, skidded, turned, and caromed off the tractor, rolling to a wreckage-strewn halt in the cornfield.
Carter was a slightly better driver than Scott this time, and was able to simply outpace one of the police cars behind him. Then Carter got some distance, shut off his headlights, and turned down a side road while the cruiser was trying (and failing) to Create an Advantage around calling in backup. It was a bad time to lose a roll by more than 3 points, and the cruiser sped by Carter’s hiding place.
Meanwhile, Clay was having a weird stuttering chase with his own state trooper. With no hope of outrunning the cruiser, Clay tried time and again to lure the cop close enough to run him off the road. The trooper wasn’t falling for it, but in turn his backup had been drawn off by Scott and Carter. He was content simply following the Hostess truck and waiting for a helicopter and more cruisers. That’s when Clay broke the vehicular siege by slowing down again as the two vehicles drew close on a turn. Instead of gunning the diesel’s engine, Clay stopped entirely. The cruiser reacted too slowly, and stopped just short of the truck. Clay grinned and backed right into the police car before the trooper could move. The Hostess truck happily rumbled off, trailing bits of cruiser off its rusty black rear bumper.
Inside the truck, Ajaz had restrained Tannhauser and Bill had covered the interior with wards. The denarian came around and of course immediately tried to break free of his physical and metaphysical bonds. Bill had been host to Pantagruel once; his Lore was more than capable of containing Tannhauser. It was quickly apparent that Tannhauser’s best defense skill was Balls when Ajaz opened with your standard “choke the shit out ‘em with a chain” Menace attempt. His Princess Leia antics had little effect on the denarian; Tannhauser figured they wanted something from him, else they’d have chopped him up and been done with it. His own Menace rolls left something to be desired as well. A busted knee, head wound, and multiple lacerations and contusions doesn’t make for an intimidating figure, especially when you’re talking to the people who gave you those wounds.
Clay suggested (yelling from the cab) that they try targeting his Wits - they’d have to be lower. And they were, although only by a single point. The Balls was more Magog than Tannhauser, while the Wits was more Tannhauser than Magog, but it was still better than trying to torture or intimidate their way to victory, especially since everyone was more or less out of fate points.
Bill got the first hooks into Tannhauser by getting him to reconsider his loyalty to Pantagruel. Magog and Tannhauser would forever be simple stooges to Pantagruel’s ambition, ready to be tossed aside as soon as he got whatever he wanted from them. That dealt the first consequence, “Moment of Indecision”, to Tannhauser, which Ajaz kind of squandered by falling back into intimidation. I knew he was trying to target Wits, but everything Ajaz said just came out more appropriate for a Menace roll, and Tannhauser’s superior resistance in that arena cost Bill and Ajaz some good arguments shut down by beefy defenses. Still, they were averaging a boost every exchange to invoke for free, and eventually Bill widened Tannhauser’s mental cracks to where the Crowley-Lampkin employee fixated on screwing over Pantagruel before he met his fate. He knew he couldn’t realistically get Bill and Ajaz, not in his condition (although he tried breaking through the wards a few more times and came close), and he had no illusions about living through the Hostess truck road trip, but Tannhauser could still take Pantagruel down with him. As Carter and Scott rejoined their comrades at a busy gas station down the road, Tannhauser began to talk. Security codes for Crowley-Lampkin’s Chicago office, the company’s disposition of secretive treasure hunters, its private security contractors, everything the gang could use to take down Pantagruel and keep him down for a long time.
Crash Course in Brain Surgery
The final question was laid bare: What should they do with Tannhauser? He was a bastard even as a human and they didn’t want to leave him with his coin. Bill had done enough; he left the truck and the decision in his friends’ hands. It came down to Clay in favor of killing the host with the trinitite knife to retrieve the coin, and Scott, whose player I think wanted to kill Tannhauser but who accepted a compel on “Driven by Redemption”. Everyone deserves a second (or third) chance, even a nasty fucker like Tannhauser. Scott laid his holy touch upon the denarian. The demonic screams rocked the truck but Tannhauser relented, his denarius rolling gently to a stop next to a landslide of toppled Twinkies.
Nobody touched the coin, because Clay and Scott each had a fate point left to refuse the inevitable compel. That was an excellent bit of tactics. They scooped it up safely and we left the gang planning their biggest hunt yet: Crowley-Lampkin’s home offices in Chicago!
Fade to Black
What about the tulpa? Unfortunately, the session’s events resulted in too many people seeing too much weird shit with too many chances for it to be attributed to the tulpa. The malevolent thoughtform would kill three more people in increasingly impossible ways (removing hands and feet and hiding them in different locked rooms, or filling the victim with stillborn eight-eyed ectoplasmic crows), culminating in Ray McKee’s apparent suicide. With Ray gone, the tulpa’s power was reduced, but it had enough momentum from the rumors circulating the institution that it continued to exist beyond its creator. The gang surmised that they could potentially kill it once enough time had passed and everyone believed it was just a ghost. At that point, it would literally be a ghost, and the PCs could pass the case onto someone else to handle, lying about the entity’s true origins lest the knowledge it was a rogue tulpa taint the attempts to destroy it. So, not a complete victory, but early on in the session the players were clear about making Tannhauser their priority, and they definitely held to that.
The tulpa itself was a trap. Pantagruel simply had one of his employees read his old book. Poor Ray managed to actually make a tulpa, so of course he’s seeing things. Oh no! He needs help! So Pantagruel sticks him in the same asylum Scott and Clay had stayed in, the tulpa’s malevolent aspects take hold, and you have murders. Tannhauser’s there to scoop up the PCs when they inevitably show up. It’s a bit Cobra Commander in its complexity, I admit, and ultimately that whole rationale didn’t matter so I’m glad I didn’t have to hang more of the plot off of it.
We all felt Tannhauser/Magog was plenty tough. Good defensive skills all around, tough even with his vulnerability in play, and able to dish out pretty heinous damage. What Tannhauser should have done was call the real cops and tried to get the PCs arrested. But he’s a thug, and his denarian form is even more of a thug, so he just waded in. The chase contests were suitably light - I still am tinkering with some ideas for more involved chases, but for what the Magog chase and subsequent police chase were supposed to be, both in narrative importance as well as game time, the normal contest rules were fine.
The players were smart, exposing only those characters who had fate points left to the denarius. Once they had it safely away, they couldn’t agree on whether to keep it with them (so they knew where it was and thus would be dead before someone got to it), bury it ala Harry Dresden, or sink it off the Florida coast or something. I think I might be able to force them to keep it with them by making Tannhauser’s information very time-sensitive. Like, they’ve got to hit Chicago right now or Pantagruel’s going to figure out that his tulpa trap went south. He probably will arrive at that conclusion anyway because you have to assume he’d be checking in with his goons, but if the gang hits him fast maybe the codes they got from Tannhauser would still work. Or they could stop and plan and prepare and deal with a harder nut to crack. I think it’s an interesting choice.
The conflict turned into a chase as Magog rampaged through another wing of the hospital, trying to block the hunters’ pursuit with rubble. Clay pounded after the denarian, while everyone else got to their bikes. Bill climbed on Carter’s - he was done with this “not shooting people” nonsense and he wanted a stable firing platform.
Magog left patients, staff, news crews, and police staring in his wake. The gang roared after the denarian and the cops sprang into action a few desperate moments later. Leonard State Hospital was surrounded by miles upon miles of flat farmland broken up by right-angle roads as straight and even as graph paper. There was no place for him to hide out there, so he went for the maximum security SSP building. At the very least he could buy some time to recover by unleashing violent lunatics on the crowd and seeking asylum (ahem) within. He powered through the police barricades, shrugging off incoming fire and tossing squad cars and their occupants aside like a living avatar of Michael Bayesian mayhem.
It was the best plan the deranged monkey could manage, and he nearly got away with it, besting half the group early on in the contest and pulling a third victory against everyone else but Scott just as he reached the outer wall to the prison loading dock. Scott had one chance, and he burned fate points to put his “Hard to Start, Hard to Stop” bike down hard on the deck, powersliding it into Magog’s legs and sending the beast to the asphalt. Scott beat the demon in a Speed roll next, grabbed the opportunity, and punched the thing right in its ugly face. Magog pummeled the parking lot into craters but Scott was (just barely, thanks to a free tag on Magog’s “Holy Crap It’s a Concussion”) too fast for the ape. Then Bill and Carter rounded the retaining wall and Bill blew out Magog’s knee with a well-aimed pistol shot. Magog was Taken Out, and Clay, Scott, and Ajaz beat the beast until he shifted back into a bloodied and unconscious Tannhauser.
The Frayed Ends of Sanity
Only seconds had passed, but the police would be quick to regroup and then everyone would be going to jail. Clay hijacked a Hostess truck from the loading dock while Bill and Ajaz loaded Tannhauser into the back. Scott and Carter led the way on their bikes, and the rolling interrogation room charged forth into moonlit Kansas farmland, four squad cars right on their heels with the promise of more to come if they didn’t lose them quickly.
Carter and Scott split up, drawing off three of the police cruisers. We cut back and forth between Carter’s chase (a contest), Scott’s pursuit (also a contest), Clay’s contest against the lone remaining trooper, and the conflict between Tannhauser, Bill, and Ajaz in the back of the truck.
Scott got the upper hand early on, using his bike’s superior acceleration to simply outdistance the cruiser on the straight heartland roads. The cop car had the advantage in top speed, though, and with nowhere to go, Scott saw his lead eaten bit by bit by the cruiser’s relentless acceleration. It was neck and neck (both sides had 2 accumulated victories) until Scott saw a tractor’s lights up ahead. Scott rolled Balls, playing a deadly game of chicken. The startled farmer swerved, blocking the entire road. The trooper braked, skidded, turned, and caromed off the tractor, rolling to a wreckage-strewn halt in the cornfield.
Carter was a slightly better driver than Scott this time, and was able to simply outpace one of the police cars behind him. Then Carter got some distance, shut off his headlights, and turned down a side road while the cruiser was trying (and failing) to Create an Advantage around calling in backup. It was a bad time to lose a roll by more than 3 points, and the cruiser sped by Carter’s hiding place.
Meanwhile, Clay was having a weird stuttering chase with his own state trooper. With no hope of outrunning the cruiser, Clay tried time and again to lure the cop close enough to run him off the road. The trooper wasn’t falling for it, but in turn his backup had been drawn off by Scott and Carter. He was content simply following the Hostess truck and waiting for a helicopter and more cruisers. That’s when Clay broke the vehicular siege by slowing down again as the two vehicles drew close on a turn. Instead of gunning the diesel’s engine, Clay stopped entirely. The cruiser reacted too slowly, and stopped just short of the truck. Clay grinned and backed right into the police car before the trooper could move. The Hostess truck happily rumbled off, trailing bits of cruiser off its rusty black rear bumper.
Inside the truck, Ajaz had restrained Tannhauser and Bill had covered the interior with wards. The denarian came around and of course immediately tried to break free of his physical and metaphysical bonds. Bill had been host to Pantagruel once; his Lore was more than capable of containing Tannhauser. It was quickly apparent that Tannhauser’s best defense skill was Balls when Ajaz opened with your standard “choke the shit out ‘em with a chain” Menace attempt. His Princess Leia antics had little effect on the denarian; Tannhauser figured they wanted something from him, else they’d have chopped him up and been done with it. His own Menace rolls left something to be desired as well. A busted knee, head wound, and multiple lacerations and contusions doesn’t make for an intimidating figure, especially when you’re talking to the people who gave you those wounds.
Clay suggested (yelling from the cab) that they try targeting his Wits - they’d have to be lower. And they were, although only by a single point. The Balls was more Magog than Tannhauser, while the Wits was more Tannhauser than Magog, but it was still better than trying to torture or intimidate their way to victory, especially since everyone was more or less out of fate points.
Bill got the first hooks into Tannhauser by getting him to reconsider his loyalty to Pantagruel. Magog and Tannhauser would forever be simple stooges to Pantagruel’s ambition, ready to be tossed aside as soon as he got whatever he wanted from them. That dealt the first consequence, “Moment of Indecision”, to Tannhauser, which Ajaz kind of squandered by falling back into intimidation. I knew he was trying to target Wits, but everything Ajaz said just came out more appropriate for a Menace roll, and Tannhauser’s superior resistance in that arena cost Bill and Ajaz some good arguments shut down by beefy defenses. Still, they were averaging a boost every exchange to invoke for free, and eventually Bill widened Tannhauser’s mental cracks to where the Crowley-Lampkin employee fixated on screwing over Pantagruel before he met his fate. He knew he couldn’t realistically get Bill and Ajaz, not in his condition (although he tried breaking through the wards a few more times and came close), and he had no illusions about living through the Hostess truck road trip, but Tannhauser could still take Pantagruel down with him. As Carter and Scott rejoined their comrades at a busy gas station down the road, Tannhauser began to talk. Security codes for Crowley-Lampkin’s Chicago office, the company’s disposition of secretive treasure hunters, its private security contractors, everything the gang could use to take down Pantagruel and keep him down for a long time.
Crash Course in Brain Surgery
The final question was laid bare: What should they do with Tannhauser? He was a bastard even as a human and they didn’t want to leave him with his coin. Bill had done enough; he left the truck and the decision in his friends’ hands. It came down to Clay in favor of killing the host with the trinitite knife to retrieve the coin, and Scott, whose player I think wanted to kill Tannhauser but who accepted a compel on “Driven by Redemption”. Everyone deserves a second (or third) chance, even a nasty fucker like Tannhauser. Scott laid his holy touch upon the denarian. The demonic screams rocked the truck but Tannhauser relented, his denarius rolling gently to a stop next to a landslide of toppled Twinkies.
Nobody touched the coin, because Clay and Scott each had a fate point left to refuse the inevitable compel. That was an excellent bit of tactics. They scooped it up safely and we left the gang planning their biggest hunt yet: Crowley-Lampkin’s home offices in Chicago!
Fade to Black
What about the tulpa? Unfortunately, the session’s events resulted in too many people seeing too much weird shit with too many chances for it to be attributed to the tulpa. The malevolent thoughtform would kill three more people in increasingly impossible ways (removing hands and feet and hiding them in different locked rooms, or filling the victim with stillborn eight-eyed ectoplasmic crows), culminating in Ray McKee’s apparent suicide. With Ray gone, the tulpa’s power was reduced, but it had enough momentum from the rumors circulating the institution that it continued to exist beyond its creator. The gang surmised that they could potentially kill it once enough time had passed and everyone believed it was just a ghost. At that point, it would literally be a ghost, and the PCs could pass the case onto someone else to handle, lying about the entity’s true origins lest the knowledge it was a rogue tulpa taint the attempts to destroy it. So, not a complete victory, but early on in the session the players were clear about making Tannhauser their priority, and they definitely held to that.
The tulpa itself was a trap. Pantagruel simply had one of his employees read his old book. Poor Ray managed to actually make a tulpa, so of course he’s seeing things. Oh no! He needs help! So Pantagruel sticks him in the same asylum Scott and Clay had stayed in, the tulpa’s malevolent aspects take hold, and you have murders. Tannhauser’s there to scoop up the PCs when they inevitably show up. It’s a bit Cobra Commander in its complexity, I admit, and ultimately that whole rationale didn’t matter so I’m glad I didn’t have to hang more of the plot off of it.
We all felt Tannhauser/Magog was plenty tough. Good defensive skills all around, tough even with his vulnerability in play, and able to dish out pretty heinous damage. What Tannhauser should have done was call the real cops and tried to get the PCs arrested. But he’s a thug, and his denarian form is even more of a thug, so he just waded in. The chase contests were suitably light - I still am tinkering with some ideas for more involved chases, but for what the Magog chase and subsequent police chase were supposed to be, both in narrative importance as well as game time, the normal contest rules were fine.
The players were smart, exposing only those characters who had fate points left to the denarius. Once they had it safely away, they couldn’t agree on whether to keep it with them (so they knew where it was and thus would be dead before someone got to it), bury it ala Harry Dresden, or sink it off the Florida coast or something. I think I might be able to force them to keep it with them by making Tannhauser’s information very time-sensitive. Like, they’ve got to hit Chicago right now or Pantagruel’s going to figure out that his tulpa trap went south. He probably will arrive at that conclusion anyway because you have to assume he’d be checking in with his goons, but if the gang hits him fast maybe the codes they got from Tannhauser would still work. Or they could stop and plan and prepare and deal with a harder nut to crack. I think it’s an interesting choice.