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Messages - dbrowne1974

Pages: [1] 2
1
DFRPG / Re: DFRPG Character Manager v2 beta
« on: March 14, 2012, 12:41:05 AM »
Loved the first program, would love to help test the second.

2
DFRPG / Re: Crossover central
« on: March 03, 2012, 07:23:03 PM »
I've been thinking of a way to fold in the Demons from Supernatural, but haven't had any luck.  Hunters are easy, just Pure Mortals with a basic understanding of Thaumaturgy, just enough to bind and exorcise a Demon.  In the series, with the exception of knowing how to make some charms they really don't know whole bunch about magic.

3
DFRPG / Re: Changeling abilities
« on: March 02, 2012, 10:14:50 PM »
While Human Guise would work, Human Form fits the character better in terms of the story.  If he can't do the partial changes with Human Form then he'll just have to live with it, makes it more fun for me.

4
DFRPG / Re: Changeling abilities
« on: March 02, 2012, 09:18:43 PM »
OK, so since he's a half breed, he would need Beast Change for the transformation. But what about the idea for the partial transformations.  I get that Beast Change is an all or nothing type power, so would Modular Abilities fill the gap for the partial changes?

5
DFRPG / Re: Changeling abilities
« on: March 02, 2012, 09:02:40 PM »
So was the character made "wrong" or should we have just shifted the abilities around.  The concept like i said earlier is an Incredible Hulk type character.  Decided to become a Focused Practitioner(Earth magic), so he doesn't have to use his Fae powers as much.  Only in the dire of situations does he use his Fae powers.  We have his magic abilities down, it's just the Fae part that is throwing us then.  Like earlier we were not sure if he's able to do a partial change to grant him the Inhuman Strength as to not terrify the surrounding public too much.

6
DFRPG / Re: Changeling abilities
« on: March 02, 2012, 07:29:03 PM »
Well I wanted to double check, he doesn't have Human Form.  The type of character he was going for was an Incredible Hulk type character.  "Human" by day and and when his limited magical abilities fail him he can "hulk" out.  I thought Modular Abilities fit the, I just wanna be strong so I punch a hole thru the wall so we can escape.", while not completely freaking out the normal people in the area.  Or i could be explaining it all too.

7
DFRPG / Re: Changeling abilities
« on: March 02, 2012, 06:58:54 PM »
Thanks for the answers.  He's got his powers set like:

 Human Form [+1], affecting:
    - Beast Change (insert alternate form here) [-1]
    - Inhuman Strength [-2]
    - Inhuman Toughness [-2]
    - The Catch: Fae Stuff [+1]

But can he just do a partial change to grant him the Inhuman Strength??  That's where I'm unclear

8
DFRPG / Changeling abilities
« on: March 02, 2012, 04:06:25 PM »
Hello all,

I have a player who chose to be a Focused Practitioner combining that with Changeling.  Been quite interesting.  The powers he chose were Beast Change and when he changes he gets Inhuman Toughness/Strength.  Now the thing that came was, can he just use beast change to change his arms and would that grant him his Inhuman Strength.  I wasn't sure so I just let him do it, but told him next time probably not, because it seemed that would act more like the Modular Abilities power.

9
DFRPG / Re: DFRPG Character Creator/Manager
« on: March 02, 2012, 03:52:25 PM »
Yes glad to hear you're still around.  Love the old program, can't wait for a new one.

10
DFRPG / The Slayer
« on: April 16, 2011, 03:03:16 AM »
Hello all just a few questions.  Starting a game up and I wanted to play a Slayer(as in Buffy).  Not sure what to give her, I was thinking Inhuman Toughness, Strength, and Recovery.  Not sure what kind of stunts tho.  Skills I "kinda" know where I want to put them so that's the easy part.  Thanks in advance.

11
DFRPG / Re: Is this true?
« on: March 13, 2011, 06:01:29 PM »
Nope I cant see a thing either

12
DFRPG / Re: Magical combat confusion
« on: December 06, 2010, 07:09:30 PM »
Ok that's what I thought.  Again thanks for assistance

13
DFRPG / Re: Magical combat confusion
« on: December 06, 2010, 06:35:07 PM »
Oh, now that makes sense.  I must have missed that somewhere.  One more thing, it's about rote spells.  Under Harry's Fuego spell its says "fire attack, four shifts".  Now do rote spells have to have a set number of shifts, and if so, when the PC wants to increase the damage does he have roll for control??  thanks for all the help.  These were some of issues we were dealing with last night, it was the first session and it could have gone much better.  My first DMing experience since high school, so it's been a LONG time, almost 10 yrs since I DMed, always been a PC.

14
DFRPG / Magical combat confusion
« on: December 06, 2010, 05:45:47 PM »
Hello all, I searched the forums and didn't find anything that explained it to me very easily(either I'm dumb or reading it wrong).  In the example in the book on page 251, it says:

 "The vampire rolls to defend against Harry’s roll of Legendary and gets a Great (+4), which means the blast strikes home and inflicts a12-stress hit on him (4 for the attack, 8 for the weapon value)."

I understand where the 8 for the weapon value comes from, but where does the 4 come from??  I looked at the example of combat in the resources area, but that didn't help much either.  I'm just plain confused.






15
DFRPG / Re: DFRPG Character Creator/Manager
« on: October 13, 2010, 08:26:46 PM »
I'm getting this message, but "seems" to be working fine for the most part.

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.InvalidOperationException: Invoke or BeginInvoke cannot be called on a control until the window handle has been created.
   at System.Windows.Forms.Control.WaitForWaitHandle(WaitHandle waitHandle)
   at System.Windows.Forms.Control.MarshaledInvoke(Control caller, Delegate method, Object[] args, Boolean synchronous)
   at System.Windows.Forms.Control.Invoke(Delegate method, Object[] args)
   at System.Windows.Forms.Control.Invoke(Delegate method)
   at Microsoft.VisualBasic.ApplicationServices.WindowsFormsAppli cationBase.HideSplashScreen()
   at Microsoft.VisualBasic.ApplicationServices.WindowsFormsAppli cationBase.MainFormLoadingDone(Object sender, EventArgs e)
   at System.EventHandler.Invoke(Object sender, EventArgs e)
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Dresden Files Character Manager
    Assembly Version: 1.0.1.0
    Win32 Version: 1.0.1.0
    CodeBase: file:///C:/Users/Dennis/Desktop/RPG%20Stuff/Dresden%20RPG/Dresden%20Files%20Character%20Manager.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 10.0.0.0
    Win32 Version: 10.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.



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