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Messages - Ezra

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DFRPG / Re: Using DFRPG to model Alera
« on: March 24, 2011, 09:21:46 AM »
Inhuman powers are definitely appropriate for crafters.

I disagree. DFRPG recommends against taking powers you can as easily duplicate with your casting. Allow (say) Earthcrafters to cast spells giving themselves temporary aspects like (say) "Stone Strength," with the methods and speed of evocation (or of thaumaturgy, for a barn-raising). Tag to do extra damage, or lift things, or whatever you can think of Strength as helping with. Compel to lose access when lifted off the ground.

Similarly, an Aircrafter could cast a spell for a temporary flying aspect, taggable to attack from another direction or to chase over difficult terrain. Salt attacks are a compel to fall.

More broadly, counter-elemental attacks can be modeled as a compel against the furycrafting aspect. If (say) Amara is buried in sand, she loses access to her furycraft and gains a Fate Point. (If instead she bought off the compel, perhaps the person burying her would forget to dust her face, and she'd retain access to her fury.)

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DFRPG / Re: Is this true?
« on: March 20, 2011, 07:16:20 AM »
At the time of this writing, Google has a cache of the cover in question as the first result for "arcanos RPG".

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DFRPG / Re: What power level and why?
« on: March 20, 2011, 03:47:18 AM »
I had a group of players who hadn't read past about Fool Moon. I decided on starting at Feet in the Water, then running an accelerated advancement curve. This would let most of the group start as Pure Mortals or Minor Talents, then grow into the supernatural abilities that interested them as they explored the setting.

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DFRPG / Re: Earth Magic Brainstorming
« on: March 13, 2011, 01:46:56 PM »
1. What is a non-combat interesting way to use earth magic?
Ride a wave of earth to get somewhere quickly. This could really tear up a city street, so if you're feeling less destructive, just make the asphalt more springy.

2. What is a single target interesting way to use earth magic?
Throw a little gravity at your target's ears. It's a cheap maneuver, and it makes it nearly impossible for your target to keep on their feet.

3. What is an area of effect interesting way to use earth magic?
Get somebody between two walls -- perhaps they're in an alley, or perhaps you've been throwing up earth-wall blocks and barriers. Now pull all the electrons to one side. This sets up lightning strikes sideways across the zone for as long as you keep up the current.

4. What is an interesting way to block using earth magic?
In White Night, Harry describes earth magic as having an affinity for long-lasting effects. Building on your original suggestion, I'd go for a longer-lasting rock wall, giving you a chance to prepare a counterattack.

5. What would be an interesting way to impede someones movement with earth magic?
Tilt a zone-sized chunk of the ground, either up or down. Instant border, and a movement-impeding maneuver on the zone.

6.Can you think of anything else that would fit the Dresdenverse and be really neat in a game for earth magic?
Find, and tap into, ley lines. They can even provide temporary Sponsored Magic ("Temporary Powers", YS92) for when you really, really need to win, and your earth magic could let you reach out and grab them any time you need them.

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DFRPG / Re: A Couple Questions 'Bout White Court Virgins
« on: March 09, 2011, 01:32:39 AM »
Any hunger stress that is not absorbed by physical or mental consequences remains on your sheet into the next scene, AND you must lose access to powers with refresh equal to the hunger stress you have taken.
That AND is the part I hadn't understood previously. Rereading with it in mind, though, I agree that's what it says. It does sort of seem to match Thomas's observed behaviors in the books I've read.

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DFRPG / Re: A Couple Questions 'Bout White Court Virgins
« on: March 08, 2011, 11:02:43 AM »
Hunger stress is easier to clear than lost abilities. When you win a feeding failure roll, you may clear your hunger stress track with your others. (YS190)

It's lost abilities -- the cost of overrunning your Discipline track -- that are so hard to recover. One point of lost power costs one whole scene of feeding, unless you kill. (I'd rule that feeding on camera counts too, but you can't do anything else for the scene.)


Edit: Is Discipline an apex skill for Sabine? If so, then part of her specialness is controlling her hunger much better than other feeders. She is that demon's boss, and she can shift people's minds as often as she likes without it taking control. I can certainly see why House Skavis would want her.

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