"In a battlefield, the engineers build a pillbox from within which soldiers can shoot out at the enemy while the enemy cannot shoot back. The engineer rolls craftmanship to see how well he builds the thing."
This is the kind of example I'm actually talking about.
"During the battle, someone inside the pillbox that is shooting back is very hard to hit - the pillbox is a block equal to that engineer's roll to oncoming shots,"
In this example the engineer would create the block, but not need to maintain it every exchange. It is just a continuous part of the scene. That is more to what my question was directed. In effect a block that doesn't require constant maintenance as a main action.
And if someone is hiding inside it, the attackers would need to manuever to get around the block ("got a good angle on the defenders" or something) or attack the pillbox directly to "make a hole" or "put the satchel charge in the opening". Essentially attacking anything IN the pillbox, or attacking the pillbox directly. If the structure is attacked and is destroyed it will collapse with the appropriate collateral damage.
Given the initial responses I'm thinking that the point is that the character "dove for cover" behind the car that he assessed would be best, to establish the block they use in the exchange, and he would just be in cover in further exchanges (can't be hit) until he moves or the attacker changes position to get a shot. Unless there is some circumstance that would negate the ability of the cover or has enough punch to get through it. ie weapon that punches through the cover and still hits the character.