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DFRPG / Tactic: Werewolf cannon
« on: October 10, 2011, 08:02:45 AM »
when we successfully pulled this tactic off, me and my entire gaming group laughed so hard that i had to share the laughter online
setup
one big bad ogre
one werewolf with inhuman speed, claws, inhuman strength
one wizard with the following:
+2 item of power
it is what it is: its a paper-patchwork coat of pockets
-2 hyperspace arsenal
-1 secure hyperspace (very important later)
prepwork:
my litte brother has his werewolf jump (maneuver) at my coat at +6 (4 skill, +2 inh speed) athletics I (the wizard) use an 8 shift evocation spell "launch" (maneuver) as he leaps into my coat of holding (affecionate nickname)
since by rules time doesnt pass in hyperspace momemtum is stored when secure hyperspace is taken
cue scene:
Ogre-boss and his flunkies are facing off against our, at this point very ragtag group. when my turn in the conflict comes about i use a supplemental action to release my little brother's werewolf while also using "lauch" again while he is still in midair.
total shift modifer to fists: +22
total result: +29 attack vs 3 athletics dodge
gm ruling: ogre taken out via having head bit off
My question for you dear readers:
what do think our intimidation bonus should be when I tell the flunkies left over that I have 19 weregators locked and loaded?
setup
one big bad ogre
one werewolf with inhuman speed, claws, inhuman strength
one wizard with the following:
+2 item of power
it is what it is: its a paper-patchwork coat of pockets
-2 hyperspace arsenal
-1 secure hyperspace (very important later)
prepwork:
my litte brother has his werewolf jump (maneuver) at my coat at +6 (4 skill, +2 inh speed) athletics I (the wizard) use an 8 shift evocation spell "launch" (maneuver) as he leaps into my coat of holding (affecionate nickname)
since by rules time doesnt pass in hyperspace momemtum is stored when secure hyperspace is taken
cue scene:
Ogre-boss and his flunkies are facing off against our, at this point very ragtag group. when my turn in the conflict comes about i use a supplemental action to release my little brother's werewolf while also using "lauch" again while he is still in midair.
total shift modifer to fists: +22
total result: +29 attack vs 3 athletics dodge
gm ruling: ogre taken out via having head bit off
My question for you dear readers:
what do think our intimidation bonus should be when I tell the flunkies left over that I have 19 weregators locked and loaded?