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Messages - Dan_of_hats

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DFRPG / Re: Using biomancy/mutation to obtain inhuman toughness/recovery
« on: September 17, 2010, 03:26:07 AM »
I'm a bit suspect of using magic to obtain inhuman/supernatural/mythical traits in anything but a temporary capacity myself; if it were possible, or easy, we'd have the Dresden version of the X-men romping around.

The difficulty is that when it comes to magic, changing something has an impact. Change someone into a dog, and even if they retain their higher faculties, they are ill-equipped to utilise the various abilities their new form presents. Change someone's physiology to an unnatural degree, and you're just as likely to set off an unstable chain of mutation, give them cancer, or otherwise mess with them in a bad way. The books state that healing magic isn't all that much better than modern medicine because you have to understand exactly what it is you're changing in a person, and even a trained biologist or doctor would be hard-pressed to work out the repercussions of introducing the inhuman attributes.

Theoretically though, it might be possible in a limited capacity using something like an item of power to maintain the spell, prevent it from causing unchecked repercussions etc. Kinda like an iron lung doesn't replaces your lungs, but helps regulate your breathing. Considering the advanced biological manipulation in place, the spell would probably require constant fine-tuning to prevent it from going wrong or messing something up.

I'm sure there are other ways to temporarily gain such inhuman traits via magic, but as a long-term deal? Much more difficult, and fraught with obstacles.

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DFRPG / Scott Pilgrim Vs. the Dresden Files....wha?
« on: September 14, 2010, 01:16:57 AM »
A few friends and I have recently started doing some character/city gen for a Dresden Files game, and it's been a really interesting experience for all of us. The level of control a player can have over not only their own character, but the setting they're in and the people who populate it was a whole new experience, but the really interesting part was the refresh system.

Now being the geeks we are, we had all recently went to see the film Scott Pilgrim vs. The World, and spurred by my enjoyment of that film I bought all six volumes of the comic book, so there was a great deal of joke referencing going on as we worked. I can't rightly recall which of us mentioned it, but the point was raised that it would be pretty easy to use the Dresden ruleset to stat up and play with Scott Pilgrim-inspired characters and settings.

And you know something? The idea stuck with me. The Dresdenverse is largely fueled by classic geek references, much like the Pilgrimverse, only there they are expressed somewhat more literally in some cases. Both also have a health mix of the mundane, "normal" side of life and the utterly bizarre, landscape-altering combat when two otherwise regular people throw down, be it with multi-hit combos or a dose of Fuego.

So I'm curious, who else out there could see this working? I think a direct story port wouldn't work (although the comic books/film/computer game could inspire a starting chronicle at least), but I could see a lot of what works for the Dresden game working in a Scott Pilgrim one.

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