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Messages - Njal

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DFRPG / Re: Block, Counterspell and the like
« on: September 13, 2010, 04:14:31 PM »
I would respectfully disagree with you on both examples.  I think these are classic blocks, with cool descriptions by the "GM".  None of the bad guys in question were doing well enough with their moves to punch through the blocks, but that's boring compared to a description of someone *actively* warding off attack.

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After all, would Cowl *really* have let Harry toss a car on him if he could have simply disrupted the Evocation?  If there were counterspells available, wouldn't
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I will have to disagree with you on the Ivy example. Harry says they are wearing her down by causing her to use up energy with each attack. If it was a block she could have been lounging around sneering at them.

You have a point about Cowl certainly and I can't remember enough about the Changes incident since my daughter ran off with my copy a while back after I had only read it once.

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DFRPG / Re: Block, Counterspell and the like
« on: September 13, 2010, 02:59:15 PM »
Heh, this topic actually made me register.

IMO you have to allow reactive counterspells to be true to the books. You several different occasion in the books with reactive counterspells.
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My house rules on the subject are that you are allowed to cast counterspells up to the limit of your Lore if you are aware of the attack (ie it's from a known attacker)  in a round with a penalty of -2 for every counterspell after the first.

If you don't have any skill in the particular element then there is another penalty of -2. You still get to make an assessment as to the power level of the attack with a penalty if you don't know the element. I'm still undecided as to how much stress you inflict with a counterspell but that's my hangup with the system. :)

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