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Messages - rpmarsh

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DFRPG / Broad Supernatural Sense
« on: April 22, 2011, 06:20:57 PM »
I gave a cursed artifact that granted broad supernatural senses in return for a demonic co-pilot that is slowly taking over a players body. I am looking for a variety of senses to flash through and would appreciate a list of helpful and weird supernatural senses. So far I have: 

Synaesthesia: You can see sounds. (It's like you are in a comic book)
Dark Vision: You can see in total darkness.
Magical Sight: You can see where magic has been preformed.
X-Ray Vision: Perfect for dentists and doctors
Death Sight: You can tell who is dead, dying, or undead.
Forensic Sight: Call me mister microscope!

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DFRPG / Re: Wardens are not the cops
« on: March 21, 2011, 06:33:35 PM »
I like the idea that there are differing interpretations of the job and to make sure the players do not go to the wardens to solve all the problems I will have to stick with the "Unless it involves a wizard then it is not my problem." type of warden, at least until they can find a way to get around him.

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DFRPG / Re: Good opponents for low-power players?
« on: March 18, 2011, 08:55:14 PM »
It would depend on the type of campaign you are working on:

Scions do not always have to be as powerful as they appear and often times lesser scions are dangerous but not as much as some creatures.

If you want something more powerful than mortals why not armed or enhanced mortals? Give them some one shot enchanted weapons and potions and you have a dangerous gang outfitted with an unnatural edge or a group of gangsters who hire out a ritualist.

If all else fails make up some creature based on the powers you want to use. Or the reverse works and find a monster than pick appropriate stats it.

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DFRPG / Re: Sources of Inspiration
« on: March 18, 2011, 08:48:15 PM »
I grab monsters from other games like Esoterrorist and the Book of Unremitting Horror. Then I take settings and organizations from In Dark Alleys and a Fate Worst than Death. Finally rename them, change enough to make it mine, and send them against my players.

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DFRPG / Re: Wardens are not the cops
« on: March 18, 2011, 08:45:01 PM »
I can see working against a Warlock and protecting people as well but how do politics come into play. Can a warden attack a vampire for feeding?

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DFRPG / Wardens are not the cops
« on: March 18, 2011, 08:16:12 PM »
I have looked around and tried to the best of my knowledge the Wardens and and White council seem to only care about magic users. That being said I am running a game where evil is attacking the homeless and passing victims only to have a player ask a warden to stop it. All I could think of replying was: "Are they part of the Council?"

Is there any instance besides Harry for Wizards to help mortals from the supernatural?

Is the White Council/Wardens protective of humanity as a whole?

Would the Unseelie Accords stop wizards from outright attacking vampires, nickle heads, fey, and other such supernaturals attacking mortals?

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DFRPG / Re: Creating duplicates while Out Of Combat
« on: October 18, 2010, 10:49:45 PM »
Maybe if you used a spirit and constructed a body in the shape of the wizard. The spirit does not have to be too powerful, just smart enough to do as it is told. Perhaps a copy cat spirit, a spirit of identity, or something along those lines.

The other direction would be to create a magical construct based around yourself, think of a clone only with magic instead of science. Use a little bit of yourself and a lot of ectoplasm with sympathetic magic you could puppet the figures. Or if you invest enough of yourself into it than they could have a semblance of life.

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DFRPG / Why Choose More Elements?
« on: October 18, 2010, 09:20:16 PM »
I started my campaign and I have one Wizard in the party. So far he throws around fire smartly enough but the thought occurred to me. What other element could he want with an attack when fire covers 9/10 harmful substances to throw at monsters?

Assuming he chooses refinement when he gets a chance. Why would he want to choose another element?

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DFRPG / Re: Weird Character Combinations
« on: October 15, 2010, 06:29:11 PM »
A teenage prodigy/wizard, Musican channeling Erich Zann, Australian Thief, and Indiana Jones Jr's Cousin twice removed. 

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DFRPG / Re: question about focused practitioner
« on: October 15, 2010, 06:27:16 PM »
Only counts when the DM want's it to count.

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