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DFRPG / Re: Mechanics of the Mark of Cain
« on: December 13, 2012, 05:59:55 AM »
I agree with Taran. Reworded "Righteousness" & "Marked by Power" + relevant High Concept seem to be the way to go
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Funny enough I'm inadvertantly already doing that. I felt the need to give my players a heads up that this scenario is a little different and more "sand box" in design. But I've been telling each of them the same thing in slightly different ways. I may also send each player a unique email from an in game character to initiate the whole thing. So each of them has a slightly different take on it.
Also one of my players loves breaking "rule zero". Which is "don't go giving the GM more ideas! You will regret it." xD
Maybe I'm crazy, but one of the things I like most about this system is how un-complicated it is. Making something more complicated on purpose when the rules already are adequate is just...does not compute.
Too many extra rules. I dislike that.
I think the OP wanted stats that accurately portrayed the mythology of the show. The weapon would be fairly balanced if someone wanted to use it in tandem with characters using reular guns.
That's...pretty much how every weapon works. When you roll a successful hit with a sword and cause 2 stress, you're not whacking him with the blade and it bounces off. Any weapon with lethal potential (read: Every weapon) works that way--you only take a narrative 'hit' when you choose to.