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DFRPG / Re: Some Rules Questions
« on: September 03, 2010, 11:52:20 AM »My reading is that a grapple works as a block on all actions, including defensive ones, until it is broken, once you do break free the block on actions no longer affects you. Remember that blocks don't prevent actions being attempted, they just make them more difficult to accomplish. If you roll high enough to beat the grapple you break the hold - depending on the kind of action you're taking and specifically whether it's logical that it would directly break the grapple. In the case of dodging the physical movement should be enough justification to break a grapple if the roll is successful. The value of the Grapple is not taken off the roll before it's applied to defence, it's just that if you roll higher than the result you need to dodge, but less than the value you'd need to break the grapple, you'd fail to dodge because of the grapple pinning you in place. Conversely, I think if you roll higher than the grapple value, but not enough to dodge, then you successfully break the grapple, but still get hit by whatever you were trying to dodge - I may be wrong on that last but though, I don't have the rulebook to hand.
Hmm. On review, I think you're correct - the precedent for regular Block actions appears to be that, if the block strength is higher than the difficulty of performing the action normally, the block strength replaces it (e.g. blocks being able to replace other people's defence rolls). So if the attack roll is better than the grapple, the grapple isn't really relevant to defending against it, but if the grapple roll is higher and the grapple-ee fails to break out, they fail their defence and get hit.